# No Oni, Ugulu >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >pincers: 1d8 (×2) > >bite: 1d8 (×2) > >Melee/Ranged: +16/+7 > >Secondary: +11/+2 > >Multiattack: +14/+5 > >M/R_PA: +13/+4 > >2nd/PA: +8/-1 > >MA_PA: +11/+2 > >Itterative: 2 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +14; StrPA2H: +21; StrPAOH: +7 > > xDCs:: Str: 22; Dex: 13; Con: 20; Int: 14; Wis: 16; Cha: 14 > > xFeat:: 4/5 (1) > > xClasSkil:: Acrobatics, Bluff, Diplomacy, Intimidate, Perception, Sense Motive > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Ugulu No Oni</div> <div class="CR">CR 12 (19,200 XP)</div> <div class="SOU">Oriental Adventures</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Outsider (evil, giant, shadowlands) **Init** –1 **Perception** +14 #### defense **AC** 24, 8 touch, 25 flat-footed (-1 Dex, +16 natural, –1 size) **hp** 99 (9d10+54); regeneration 3 (jade or obsideon weapons, lawful or good weapons) **Fort** +9, **Refl** +5, **Will** +8 **Feint** 24, **Demoralize** 21 **DR** 10/jade **Immune** spells (see text) #### offense **Speed** 40 ft. **Melee** 7 pincers +18 (2d6+6 plus grab), bite +18 (2d6+9) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** fear aura, spell immunity **Spell-Like Abilities** (CL 9th; Concentration +9) > **At will**— cloud of Taint, deeper darkness, desecrate, produce flame, protection from arrows, shatter #### statistics **Str** 26, **Dex** 9, **Con** 22, **Int** 11, **Wis** 14, **Cha** 11 **BAB** +9, **CMB** +15, **CMD** 24, **TA** +16, **RTA** +7 **Feats** [[Cleave]], [[Great Cleave]], [[Improved Bull Rush]], [[Power Attack]] **Skills** Acrobatics +8 (+4 when jumping), Bluff +12, Diplomacy +9, Intimidate +9, Perception +14, Sense Motive +14 **Languages** #### special abilities ### Fear Aura (Su) Oni are shrouded in a constant aura of terror and evil. Creatures within a 30-foot radius must succeed at a Will save (DC 14) or become shaken. Shaken creatures suffer a –2 morale penalty on attack rolls, weapon damage rolls, and saving throws. ### Spell Immunity (Su) Each ugulu no oni is immune to a single spell, effectively giving it unbeatable spell resistance regarding that spell. This immunity protects the oni from the spell, spell-like effects of magic items that duplicate that spell, and innate spell-like abilities of creatures. Roll 1d10 to determine the spell immunity of a given oni: 1d10Spell1bestow curse2bo of water3finger of death4hold monster5jade strike6katana of fire7slay living8tetsubo of earth9tomb of jade10yari of airRegeneration (Ex): Oni take normal damage from jade or Kuni crystal weapons, and from honorable or blessed weapons of at least +2 enhancement.