# No Oni, Ugulu
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >pincers: 1d8 (×2)
> >bite: 1d8 (×2)
> >Melee/Ranged: +16/+7
> >Secondary: +11/+2
> >Multiattack: +14/+5
> >M/R_PA: +13/+4
> >2nd/PA: +8/-1
> >MA_PA: +11/+2
> >Itterative: 2
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +14; StrPA2H: +21; StrPAOH: +7
> > xDCs:: Str: 22; Dex: 13; Con: 20; Int: 14; Wis: 16; Cha: 14
> > xFeat:: 4/5 (1)
> > xClasSkil:: Acrobatics, Bluff, Diplomacy, Intimidate, Perception, Sense Motive
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Ugulu No Oni</div>
<div class="CR">CR 12 (19,200 XP)</div>
<div class="SOU">Oriental Adventures</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Outsider (evil, giant, shadowlands)
**Init** –1
**Perception** +14
#### defense
**AC** 24, 8 touch, 25 flat-footed (-1 Dex, +16 natural, –1 size)
**hp** 99 (9d10+54); regeneration 3 (jade or obsideon weapons, lawful or good weapons)
**Fort** +9, **Refl** +5, **Will** +8
**Feint** 24, **Demoralize** 21
**DR** 10/jade
**Immune** spells (see text)
#### offense
**Speed** 40 ft.
**Melee** 7 pincers +18 (2d6+6 plus grab), bite +18 (2d6+9)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** fear aura, spell immunity
**Spell-Like Abilities** (CL 9th; Concentration +9)
> **At will**— cloud of Taint, deeper darkness, desecrate, produce flame, protection from arrows, shatter
#### statistics
**Str** 26, **Dex** 9, **Con** 22, **Int** 11, **Wis** 14, **Cha** 11
**BAB** +9, **CMB** +15, **CMD** 24, **TA** +16, **RTA** +7
**Feats** [[Cleave]], [[Great Cleave]], [[Improved Bull Rush]], [[Power Attack]]
**Skills** Acrobatics +8 (+4 when jumping), Bluff +12, Diplomacy +9, Intimidate +9, Perception +14, Sense Motive +14
**Languages**
#### special abilities
### Fear Aura (Su)
Oni are shrouded in a constant aura of terror and evil. Creatures within a 30-foot radius must succeed at a Will save (DC 14) or become shaken. Shaken creatures suffer a –2 morale penalty on attack rolls, weapon damage rolls, and saving throws.
### Spell Immunity (Su)
Each ugulu no oni is immune to a single spell, effectively giving it unbeatable spell resistance regarding that spell. This immunity protects the oni from the spell, spell-like effects of magic items that duplicate that spell, and innate spell-like abilities of creatures. Roll 1d10 to determine the spell immunity of a given oni: 1d10Spell1bestow curse2bo of water3finger of death4hold monster5jade strike6katana of fire7slay living8tetsubo of earth9tomb of jade10yari of airRegeneration (Ex): Oni take normal damage from jade or Kuni crystal weapons, and from honorable or blessed weapons of at least +2 enhancement.