# No Oni, Shikibu
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d4 (×2)
> >claws: 1d3 (×2)
> >Melee/Ranged: +8/+9
> >Secondary: +3/+4
> >Multiattack: +6/+7
> >M/R_PA: +8/+9
> >2nd/PA: +3/+4
> >MA_PA: +6/+7
> >Itterative: 1
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 14; Dex: 15; Con: 13; Int: 14; Wis: 13; Cha: 14
> > xFeat:: 2/3 (1)
> > xClasSkil:: Bluff, Diplomacy, Disguise, Intimidate, Perception, Sense Motive, Spellcraft, Stealth
> > SaveDiff:: +/- 3
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Shikibu No Oni</div>
<div class="CR">CR 10 (9,600 XP)</div>
<div class="SOU">Oriental Adventures</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Small Outsider (evil, giant, shadowlands)
**Init** +7
**Perception** +9
**Aura** fear (DC 14 Will, 30 ft.)
#### defense
**AC** 21, 14 touch, 18 flat-footed (+3 Dex, +7 natural, +1 size)
**hp** 30 (5d10+5); regeneration 5 (jade or obsideon weapons, lawful or good weapons)
**Fort** +2, **Refl** +7, **Will** +5
**Feint** 19, **Demoralize** 16
**DR** 10/jade; **SR** 21
#### offense
**Speed** 20 ft.
**Melee** bite +22 (2d6+9 plus grab), 2 claws +22 (2d4+9)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** ethereal escape, fear aura
**Spell-Like Abilities** (CL 7th; Concentration +9)
> **At will**— animate dead, bestow curse, chill touch, cloud of Taint, darkness, death knell, desecrate, detect thoughts, enlarge, ethereal jaunt, scare
#### statistics
**Str** 14, **Dex** 16, **Con** 12, **Int** 15, **Wis** 13, **Cha** 15
**BAB** +5, **CMB** +6, **CMD** 19, **TA** +8, **RTA** +9
**Feats** [[Dodge]], [[Improved Initiative]]
**Skills** Bluff +10, Diplomacy +7, Disguise +7, Intimidate +7, Perception +9, Sense Motive +9, Spellcraft +7, Stealth +13
**Languages**
#### special abilities
### Ethereal Escape (Su)
If reduced to 0 hit points or lower, a shikibu no oni's spirit immediately leaves its body in ethereal form (as ethereal jaunt). The spirit can then inhabit a nearby corpse, animating it and slowly transforming it into a replica of the oni's original form. The transformation takes 2d4 minutes, but the oni is fully capable of continuing battle in its new body, with all its hit points fully restored. The oni can only remain in spirit form for 1 minute. It can move ethereally during that rime, but cannot pass through jade. If the oni cannot enter a corpse during that time, it is destroyed.
### Fear Aura (Su)
Oni are shrouded in a constant aura of terror and evil. Creatures within a 30-foot radius must succeed at a Will save (DC 14) or become shaken. Shaken creatures suffer a –2 morale penalty on attack rolls, (weapon damage rolls, and saving throws.