# No Oni, Kiri >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d8 (×2) > >Melee/Ranged: +19/+11 > >Secondary: +14/+6 > >Multiattack: +17/+9 > >M/R_PA: +15/+7 > >2nd/PA: +10/+2 > >MA_PA: +13/+5 > >Itterative: 3 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +17; StrPA2H: +25; StrPAOH: +8 > > xDCs:: Str: 25; Dex: 17; Con: 24; Int: 16; Wis: 17; Cha: 17 > > xFeat:: 4/6 (2) > > xClasSkil:: Acrobatics, Climb, Diplomacy, Perception, Stealth, Survival > > SaveDiff:: +/- 4 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Kiri No Oni</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Oriental Adventures, Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Outsider (chaotic, evil, giant) **Init** +5 **Senses** darkvision 60 ft., scent; **Perception** +16 #### defense **AC** 22, 9 touch, 21 flat-footed (+1 Dex, +13 natural, –2 size) **hp** 156 (12d10+96) **Fort** +12, **Refl** +9, **Will** +9 **Feint** 23, **Demoralize** 23 **DR** 10/jade #### offense **Speed** 40 ft., climb 20 ft. **Melee** 4 claws +10 (1d6+4 plus unholy fire plus 1d4 cha) **Space** 15 ft., **Reach** 10 ft. **Special Attacks** armor damage, plane shift, poison, protective aura #### statistics **Str** 28, **Dex** 12, **Con** 26, **Int** 11, **Wis** 13, **Cha** 13 **BAB** +12, **CMB** +19, **CMD** 30, **TA** +19, **RTA** +11 **Feats** [[Cleave]], [[Improved Grapple]], [[Improved Initiative]], [[Power Attack]] **Skills** Acrobatics +13 (+4 when jumping), Climb +29, Diplomacy +13, Perception +16, Stealth +12, Survival +13 **Languages** #### special abilities ### Armor Damage (Ex) A kiri no oni's claws can catch and tear an opponent's armor. Whenever a kiri no oni hits with a claw attack, it can make a sunder attempt against that creature's shield or armor as a free action without provoking an attack of opportunity. ### Plane Shift (Su) This ability affects only the kiri no oni. It is otherwise similar to the spell of the same name. ### Poison (Ex) Bite—Injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d3 Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Protective Aura (Su) A magic circle against chaos, evil, good, or law effect always surrounds a kiri no oni, identical with the spell cast by a 12th-level sorcerer. The kiri no oni usually chooses magic circle against chaos but can change the aura each round as a free action. The aura can be dispelled, but the kiri no oni can create it again during its next turn as a free action. (The defensive benefits from the aura are not included in the creature's statistics).