# No Oni, Gekido
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tongueMelee/Ranged: +15/+13
> >Secondary: +10/+8
> >Multiattack: +13/+11
> >M/R_PA: +12/+10
> >2nd/PA: +7/+5
> >MA_PA: +10/+8
> >Itterative: 3
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +11; StrPA2H: +16; StrPAOH: +5
> > xDCs:: Str: 20; Dex: 18; Con: 19; Int: 15; Wis: 16; Cha: 16
> > xFeat:: 4/6 (2)
> > xClasSkil:: Acrobatics, Climb, Intimidate, Perception, Sense Motive, Stealth
> > SaveDiff:: +/- 4
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Gekido No Oni</div>
<div class="CR">CR 15 (51,200 XP)</div>
<div class="SOU">Oriental Adventures</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Outsider (evil, giant, shadowlands)
**Init** +3
**Perception** +15
#### defense
**AC** 15, 12 touch, 12 flat-footed (+3 Dex, +3 natural, –1 size)
**hp** 99 (11d10+44); regeneration 3 (jade or obsideon weapons, lawful or good weapons)
**Fort** +7, **Refl** +10, **Will** +8
**Feint** 25, **Demoralize** 22
**DR** 15/jade
#### offense
**Speed** 40 ft.
**Melee** tongue +7 (1 str), claw +7 (1d4)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** fear aura, rage
**Spell-Like Abilities** (CL 11th; Concentration +12)
> **At will**— cloud of Taint, darkness, desecrate, doom, enlarge
#### statistics
**Str** 20, **Dex** 16, **Con** 18, **Int** 11, **Wis** 13, **Cha** 13
**BAB** +11, **CMB** +14, **CMD** 27, **TA** +15, **RTA** +13
**Feats** [[Cleave]], [[Improved Bull Rush]], [[Multiattack]], [[Power Attack]]
**Skills** Acrobatics +14 (+4 when jumping), Climb +16, Intimidate +12, Perception +15, Sense Motive +15, Stealth +15
**Languages**
#### special abilities
### Fear Aura (Su)
Oni are shrouded in a constant aura of terror and evil. Creatures within a 30-foot radius must succeed at a Will save (DC 16) or become shaken. Shaken creatures suffer a –2 morale penalty on attack rolls, weapon damage rolls, and saving throws.
### Rage (Ex)
A gekido no oni's most fearsome ability is its rage, which strikes randomly when the creature is in combat. When the oni rolls a natural 19 or 20 on an attack roll, it begins to rage starting with its next turn. The oni's rage is a blinding fury that increases its Strength and Constitution scores by +6, gives it a +3 morale bonus on Will saves, and increases the save DC of its fear aura by +3 (and forces opponents who have already successfully saved to roll new saving throws). The rage also imposes a –2 penalty to its AC, but the creature's hide actually thickens, increasing its natural armor bonus from +3 to +8, for a net Armor Class gain of +3. While raging, the oni adds kick and bite attacks to its claw attacks, using the attack bonuses and damage shown below. The oni can rage three times per day, and each rage lasts 10 rounds (3 rounds plus its modified Constitution modifier of +7). With the exception of the increase to the oni's fear save DC and natural armor, this ability is otherwise identical to a barbarian's greater rage. When raging, the gekido no oni is +30 hp; AC 18; SV Fort +14, Will +14; Ark +17/+17/+15/+15/+15 melee (1d6+8, claws [x2]; 1d6+4, kicks (X2]; 1d8+4, bite); Str 26, Con 24.