# No Oni, Ashi
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d6 (×2)
> >burstMelee/Ranged: +13/+10
> >Secondary: +8/+5
> >Multiattack: +11/+8
> >M/R_PA: +10/+7
> >2nd/PA: +5/+2
> >MA_PA: +8/+5
> >Itterative: 2
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +12; StrPA2H: +18; StrPAOH: +6
> > xDCs:: Str: 20; Dex: 17; Con: 16; Int: 14; Wis: 15; Cha: 16
> > xFeat:: 3/4 (1)
> > xClasSkil:: Escape Artist, Intimidate, Perception, Sense Motive, Stealth, Survival
> > SaveDiff:: +/- 4
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Ashi No Oni</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Oriental Adventures</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Outsider (evil, giant, shadowlands)
**Init** +3
**Senses** tremorsense 60 ft.; **Perception** +12
**Aura** fear (DC 16 Will, 30 ft.)
#### defense
**AC** 18, 12 touch, 15 flat-footed (+3 Dex, +6 natural, –1 size)
**hp** 56 (8d10+16); regeneration 3 (jade or obsideon weapons, lawful or good weapons)
**Fort** +4, **Refl** +9, **Will** +7
**Feint** 22, **Demoralize** 19
**DR** 10/jade
#### offense
**Speed** 20 ft., burrow 10 ft.
**Melee** 2 claws +16 (1d6+4 plus disease)
**Ranged** thorn burst +10 (1d4 plus poison)
**Space** 10 ft., **Reach** 10 ft. (15 ft. with tentacles)
**Special Attacks** fear aura, poison, thorns, thornskin, tremorsense
**Spell-Like Abilities** (CL 8th; Concentration +10)
> **At will**— darkness, desecrate, spike stones
#### statistics
**Str** 22, **Dex** 17, **Con** 14, **Int** 10, **Wis** 13, **Cha** 15
**BAB** +8, **CMB** +12, **CMD** 25, **TA** +13, **RTA** +10
**Feats** [[Dodge]], [[Power Attack]], [[Weapon Focus]] (thorns)
**Skills** Escape Artist +11, Intimidate +10, Perception +12, Sense Motive +12, Stealth +12, Survival +9
**Languages**
#### special abilities
### Fear Aura (Su)
Oni are shrouded in a constant aura of terror and evil. Creatures within a 30-foot radius must succeed at a Will save (DC 16) or become shaken. Shaken creatures suffer a –2 morale penalty on attack rolls, weapon damage rolls, and saving throws.
### Poison (Ex)
Slam—Injury; save Fort DC 16; frequency 1 round; effect 1d2 Strength, Dexterity and Constitution damage; cure 1 save. The DC save is Constitution-based.
### Thorns (Ex)
As a standard action, an ashi no oni can release a burst of thorns from its tentacles that make ranged attacks on every creature within 15 feet. Each point of damage dealt indicates one thorn that hit the character.
### Thornskin (Ex)
A creature that hits an ashi no oni with a natural weapon or unarmed attack takes 1d4 points of piercing damage. The thorns that line the oni's carapace are not poisonous.
### Tremorsense (Ex)
An ashi no oni can automatically sense the location of anything within 60 feet that is in contact with the ground.