# No Oni, Ashi >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d6 (×2) > >burstMelee/Ranged: +13/+10 > >Secondary: +8/+5 > >Multiattack: +11/+8 > >M/R_PA: +10/+7 > >2nd/PA: +5/+2 > >MA_PA: +8/+5 > >Itterative: 2 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +12; StrPA2H: +18; StrPAOH: +6 > > xDCs:: Str: 20; Dex: 17; Con: 16; Int: 14; Wis: 15; Cha: 16 > > xFeat:: 3/4 (1) > > xClasSkil:: Escape Artist, Intimidate, Perception, Sense Motive, Stealth, Survival > > SaveDiff:: +/- 4 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Ashi No Oni</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Oriental Adventures</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Outsider (evil, giant, shadowlands) **Init** +3 **Senses** tremorsense 60 ft.; **Perception** +12 **Aura** fear (DC 16 Will, 30 ft.) #### defense **AC** 18, 12 touch, 15 flat-footed (+3 Dex, +6 natural, –1 size) **hp** 56 (8d10+16); regeneration 3 (jade or obsideon weapons, lawful or good weapons) **Fort** +4, **Refl** +9, **Will** +7 **Feint** 22, **Demoralize** 19 **DR** 10/jade #### offense **Speed** 20 ft., burrow 10 ft. **Melee** 2 claws +16 (1d6+4 plus disease) **Ranged** thorn burst +10 (1d4 plus poison) **Space** 10 ft., **Reach** 10 ft. (15 ft. with tentacles) **Special Attacks** fear aura, poison, thorns, thornskin, tremorsense **Spell-Like Abilities** (CL 8th; Concentration +10) > **At will**— darkness, desecrate, spike stones #### statistics **Str** 22, **Dex** 17, **Con** 14, **Int** 10, **Wis** 13, **Cha** 15 **BAB** +8, **CMB** +12, **CMD** 25, **TA** +13, **RTA** +10 **Feats** [[Dodge]], [[Power Attack]], [[Weapon Focus]] (thorns) **Skills** Escape Artist +11, Intimidate +10, Perception +12, Sense Motive +12, Stealth +12, Survival +9 **Languages** #### special abilities ### Fear Aura (Su) Oni are shrouded in a constant aura of terror and evil. Creatures within a 30-foot radius must succeed at a Will save (DC 16) or become shaken. Shaken creatures suffer a –2 morale penalty on attack rolls, weapon damage rolls, and saving throws. ### Poison (Ex) Slam—Injury; save Fort DC 16; frequency 1 round; effect 1d2 Strength, Dexterity and Constitution damage; cure 1 save. The DC save is Constitution-based. ### Thorns (Ex) As a standard action, an ashi no oni can release a burst of thorns from its tentacles that make ranged attacks on every creature within 15 feet. Each point of damage dealt indicates one thorn that hit the character. ### Thornskin (Ex) A creature that hits an ashi no oni with a natural weapon or unarmed attack takes 1d4 points of piercing damage. The thorns that line the oni's carapace are not poisonous. ### Tremorsense (Ex) An ashi no oni can automatically sense the location of anything within 60 feet that is in contact with the ground.