# Nightmare, Lesser >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d6 (×2) > >Melee/Ranged: +9/+7 > >Secondary: +4/+2 > >Multiattack: +7/+5 > >M/R_PA: +9/+7 > >2nd/PA: +4/+2 > >MA_PA: +7/+5 > >Itterative: 2 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 17; Dex: 15; Con: 16; Int: 13; Wis: 14; Cha: 14 > > xFeat:: 3/3 (0) > > xClasSkil:: Intimidate, Perception, Sense Motive, Spellcraft, Stealth, Survival > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Lesser Nightmare</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Planar Handbook</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Outsider (evil) **Init** +6 **Senses** darkvision 60 ft.; **Perception** +12 #### defense **AC** 24, 11 touch, 22 flat-footed (+2 Dex, +13 natural, -1 size) **hp** 48 (6d10+18) **Fort** +5, **Refl** +7, **Will** +6 **Feint** 22, **Demoralize** 17 #### offense **Speed** 40 ft. **Melee** slam +21 (1d8+12 plus 3d6 acid) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** flaming hooves, smoke #### statistics **Str** 18, **Dex** 15, **Con** 16, **Int** 10, **Wis** 13, **Cha** 12 **BAB** +6, **CMB** +11, **CMD** 23, **TA** +9, **RTA** +7 **Feats** [[Alertness]], [[Improved Initiative]], [[Run]] **Skills** Intimidate +7, Perception +12, Sense Motive +12, Spellcraft +6, Stealth +9, Survival +7 **Languages** #### special abilities ### Flaming Hooves (Su) A blow from a lesser nightmare's hooves sets combustible materials alight. ### Smoke (Su) During the excitement of battle, a lesser nightmare snorts and neighs with rage. This snorting fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed on a DC 16 Fortitude save or take a -2 penalty on all attack rolls and damage rolls until 1d6 minutes after leaving the cone. The cone lasts for 1 round, and a nightmare uses it once as a free action during its turn each round. The save DC is Constitution-based. Because of the smoke it gives off, a nightmare has concealment against creatures 5 feet away and total concealment against creatures 10 feet or farther away. The smoke does not obscure the nightmare's vision at all.