# Nightmare, Lesser
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d6 (×2)
> >Melee/Ranged: +9/+7
> >Secondary: +4/+2
> >Multiattack: +7/+5
> >M/R_PA: +9/+7
> >2nd/PA: +4/+2
> >MA_PA: +7/+5
> >Itterative: 2
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 17; Dex: 15; Con: 16; Int: 13; Wis: 14; Cha: 14
> > xFeat:: 3/3 (0)
> > xClasSkil:: Intimidate, Perception, Sense Motive, Spellcraft, Stealth, Survival
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Lesser Nightmare</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Planar Handbook</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Outsider (evil)
**Init** +6
**Senses** darkvision 60 ft.; **Perception** +12
#### defense
**AC** 24, 11 touch, 22 flat-footed (+2 Dex, +13 natural, -1 size)
**hp** 48 (6d10+18)
**Fort** +5, **Refl** +7, **Will** +6
**Feint** 22, **Demoralize** 17
#### offense
**Speed** 40 ft.
**Melee** slam +21 (1d8+12 plus 3d6 acid)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** flaming hooves, smoke
#### statistics
**Str** 18, **Dex** 15, **Con** 16, **Int** 10, **Wis** 13, **Cha** 12
**BAB** +6, **CMB** +11, **CMD** 23, **TA** +9, **RTA** +7
**Feats** [[Alertness]], [[Improved Initiative]], [[Run]]
**Skills** Intimidate +7, Perception +12, Sense Motive +12, Spellcraft +6, Stealth +9, Survival +7
**Languages**
#### special abilities
### Flaming Hooves (Su)
A blow from a lesser nightmare's hooves sets combustible materials alight.
### Smoke (Su)
During the excitement of battle, a lesser nightmare snorts and neighs with rage. This snorting fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed on a DC 16 Fortitude save or take a -2 penalty on all attack rolls and damage rolls until 1d6 minutes after leaving the cone. The cone lasts for 1 round, and a nightmare uses it once as a free action during its turn each round. The save DC is Constitution-based. Because of the smoke it gives off, a nightmare has concealment against creatures 5 feet away and total concealment against creatures 10 feet or farther away. The smoke does not obscure the nightmare's vision at all.