# Nighthaunt >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >gores: 1d6 (×2) > >claws: 1d4 (×2) > >bite: 1d6 (×2) > >Melee/Ranged: +15/+17 > >Secondary: +10/+12 > >Multiattack: +13/+15 > >M/R_PA: +15/+17 > >2nd/PA: +10/+12 > >MA_PA: +13/+15 > >Itterative: 2 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3 > > xDCs:: Str: 22; Dex: 24; Con: 16; Int: 19; Wis: 20; Cha: 19 > > xFeat:: 5/6 (1) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Nighthaunt</div> <div class="CR">CR 12 (19,200 XP)</div> <div class="SOU">Lost Empires of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Undead **Init** +8 **Senses** darkvision 60 ft.; **Perception** +19 #### defense **AC** 28, 18 touch, 20 flat-footed (+8 Dex, +10 natural) **hp** 84 (12d8+36) **Fort** +9, **Refl** +12, **Will** +12 **Feint** 29, **Demoralize** 26 **DR** 15/silver and magic; **SR** 23 **Immune** cold #### offense **Speed** 40 ft., fly 60 ft. (good) **Melee** 2 gores +22 (2d6+9/17-20), 2 claws +22 (2d6+9/19-20), bite +22 (2d6+9/19-20) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** aversion to sunlight, desecrating aura, energy drain **Spell-Like Abilities** (CL 12th; Concentration +15) > **At will**— deeper darkness, detect magic, see invisibility, unholy blight > **3/day**— contagion (DC 17), greater dispel magic, haste, invisibility > **1/day**— hold monster (DC 18), finger of death (DC 20), ice storm, plane shift (DC 20) #### statistics **Str** 23, **Dex** 27, **Con** —, **Int** 16, **Wis** 18, **Cha** 16 **BAB** +9, **CMB** +15, **CMD** 33, **TA** +15, **RTA** +17 **Feats** [[Combat Reflexes]], [[Dodge]], [[Great Fortitude]], [[Multiattack]], [[Weapon Finesse]] **Skills** Acrobatics +20 (+4 when jumping), Fly +27, Intimidate +18, Perception +19, Sense Motive +19, Spellcraft +18, Stealth +23 **Languages** #### special abilities ### Aversion to Sunlight (Ex) Nighthaunts loathe sunlight. If exposed to sunlight, a nighthaunt takes a -4 penalty on all attack rolls, saving throws, and skill checks. ### Desecrating Aura (Su) A nighthaunt radiates an aura of utter desecration, imbuing its surroundings with negative energy to a radius of 20 feet. This ability works much like a desecrate spell, except that the nightshade's body is treated as the shrine of an evil power. Every undead creature within 20 feet of it (including the nightshade itself) gains a +2 profane bonus on attack rolls, damage rolls, and saving throws, as well as +2 hit points per Hit Die. (The Hit Dice, attack, and save entries given above already include these bonuses). Furthermore, any Charisma check made to turn undead within this area takes a -6 penalty. The nighthaunt's desecrating aura cannot be dispelled except with a dispel evil spell or similar effect. The nightshade can recreate its desecrating aura as a free action on its next turn if it is successfully dispelled. The desecrating aura is suppressed if a nighthaunt enters a consecrated or hallowed area, but its presence suppresses that effect as long as the nighthaunt remains in the area. ### Energy Drain (Su) If a nighthaunt wins a grapple check against a living creature, the latter gains two negative levels. The DC for the Fortitude save to remove a negative level is 19, and the save DC is Charisma-based.