# Nerephtys >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +10/+4 > >Secondary: +5/-1 > >Multiattack: +8/+2 > >M/R_PA: +10/+4 > >2nd/PA: +5/-1 > >MA_PA: +8/+2 > >Itterative: 2 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 18; Dex: 12; Con: 19; Int: 14; Wis: 13; Cha: 13 > > xFeat:: 1/3 (2) > > xClasSkil:: Acrobatics, Escape Artist, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Perception, Stealth > > SaveDiff:: +/- 3 > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Nerephtys</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Dragon #287</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Outsider (earth, elemental) **Init** +3 **Perception** +9 #### defense **AC** 15, 8 touch, 16 flat-footed (-1 Dex, +7 natural, -1 size) **hp** 66 (6d10+36) **Fort** +8, **Refl** +4, **Will** +5 **Feint** 16, **Demoralize** 16 **DR** 10/magic; **SR** 18 #### offense **Speed** 10 ft. **Melee** swarm (3d6 plus flesh burrow) **Space** 5 ft., **Reach** 10 ft. **Special Attacks** crystallization, earth mastery, extraction #### statistics **Str** 20, **Dex** 8, **Con** 22, **Int** 12, **Wis** 11, **Cha** 11 **BAB** +6, **CMB** +12, **CMD** 21, **TA** +10, **RTA** +4 **Feats** [[Improved Initiative]] **Skills** Acrobatics +5 (-8 when jumping), Escape Artist +5, Knowledge (arcana) +7, Knowledge (planes) +10, Knowledge (religion) +7, Perception +9, Stealth +6 **Languages** #### special abilities ### Crystallization (Su) A nerephtys can harden its body to the consistency of solid rock at will as a free action. A petrified nerephtys has a hardness of 15, but it can't move or attack in this form and must spend a standard action to return to 'normal' state. This, coupled with its natural spell resistance, makes a crystallized nerephtys difficult to slay. ### Earth Mastery (Ex) A nerephtys gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the nerephtys takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the nerephtys is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.) ### Extraction (Su) Once the nerephtys has grabbed a victim, it does 1d4 points each of temporary Strength and Constitution damage per round as it extracts all the minerals from a victim's body.