# Neogi Spawn >[!rimg]+ > ![[Placeholder2.png]] *This small, scuttling horror seems to be a spider the size of a cat, but it has an eellike head on a long, sinuous neck. Its mouth is full of tiny, sharp fangs.* <div class="grid-container"><div class="MON">Neogi Spawn</div> <div class="CR">CR 1/3 (135 XP)</div> <div class="SOU">Lords of Madness pg. 91</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Tiny Aberration (neogi) **Init** +3 **Senses** darkvision 60 ft., scent; **Perception** +0 #### defense **AC** 17, 16 touch, 13 flat-footed (+3 Dex, +1 dodge, +1 natural, +2 size) **hp** 3 (1d8-2) **Fort** -2, **Refl** +3, **Will** +2 **Feint** 10, **Demoralize** 11 **Immune** mind-affecting #### offense **Speed** 20 ft., climb 20 ft. **Melee** bite +5 (1d3-4 plus poison) **Space** 2 1/2 ft., **Reach** 0 ft. **Special Attacks** poison #### statistics **Str** 3, **Dex** 17, **Con** 7, **Int** 3, **Wis** 10, **Cha** 2 **BAB** +0, **CMB** +1, **CMD** 8, **TA** -2, **RTA** +5 **Feats** [[Dodge]], [[Weapon Finesse]]<sup>B</sup> **Skills** Climb +11, Perception +0, Stealth +11 **Languages** Aklo #### special abilities ### Poison (Ex) Bite—injury; *save* Fort DC 8; *frequency* 1/round for 6 rounds; *effect* 1d2 Wisdom; *cure* 1 save. The save DC is Constitution-based. #### tactics Neogi spawn hunt each other, but if they notice other prey, they charge toward it. In combat, they fl ood over a single creature, biting until it succumbs to their poison. These little horrors then devour the victim. #### ecology **Terrain** Warm marshes **Organization** Pack (10–40) or blight (10–60 plus 10–20 adult neogi, 10–20 umber hulk slaves, and 1–2 great old masters) **Treasure** None **Advancement** 2–3 HD (Small) These foul and dangerous pests usually are found only in the vicinity of a great old master. Sometimes adult neogi let large numbers of spawn loose on the outskirts of their community and leave them to fend for themselves. Unlike the monstrous vermin they seem to be at first glance, neogi spawn are sentient and self-aware. They are quite cunning and cooperate to bring down larger prey—or to turn on their weaker siblings if other prey is not available.