# Neogi, Adult >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d4 (×2) > >claws: 1d3 (×2) > >crossbowMelee/Ranged: +2/+7 > >Secondary: -3/+2 > >Multiattack: +0/+5 > >M/R_PA: +2/+7 > >2nd/PA: -3/+2 > >MA_PA: +0/+5 > >Itterative: 1 > > xDmg: Str: -2; Str2: -3; StrOH: -1; StrPA: -2; StrPA2H: -3; StrPAOH: -1 > > xDCs: Str: 10; Dex: 15; Con: 11; Int: 14; Wis: 14; Cha: 15 *This spiderlike monster has a long, flexible neck and an eel-like head with tiny, needle-sharp teeth. Its body is covered with stiff hair, dyed in complex designs, and it wears a light leather harness for carrying pouches and weapons. Its small black eyes glitter with intelligence.* <div class="grid-container"><div class="MON">Adult Neogi</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Lords of Madness pg. 90</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Small Aberration (neogi) **Init** +3 **Senses** darkvision 60 ft., scent; **Perception** +10 #### defense **AC** 18, 15 touch, 14 flat-footed (+3 Dex, +1 dodge, +3 natural, +1 size) **hp** 18 (5d8-5) **Fort** +0, **Refl** +4, **Will** +6 **Feint** 15, **Demoralize** 17 #### offense **Speed** 30 ft., climb 20 ft. **Melee** bite +7 (1d4-2 plus poison), 2 claws +7 (1d3-2) **Ranged** light crossbow +7 (1d6/19-20 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** enslave **Immune** mind-affecting #### statistics **Str** 6, **Dex** 17, **Con** 9, **Int** 15, **Wis** 14, **Cha** 16 **BAB** +3, **CMB** +0, **CMD** 14, **TA** +2, **RTA** +7 **Feats** [[Dodge]], [[Mobility]], [[Weapon Finesse]] **Skills** Acrobatics +11, Appraise +7, Climb +14, Disable Device +8, Perception +10, Stealth +13 **Languages** Aklo, Common, Undercommon #### special abilities ### Enslave (Su) Three times a day, a neogi can attempt to enslave any one living creature within 30 feet. This ability functions similarly to a _dominate monster_ spell (caster level 16th; Will save DC 15). An enslaved creature obeys the neogi's telepathic commands to the letter. The subject can attempt a new Will save (DC 15) every 24 hours to break free. Otherwise, the neogi's control is broken only by the death of either the neogi or the enslaved creature, or by a remove curse or dispel magic effect, or if the neogi travels more than 1 mile from the enslaved creature. This ability is not needed for neogis to subdue or control their umber hulk slaves. ### Poison (Ex) Bite—injury; *save* Fort DC 11; *frequency* 1/round for 6 rounds; *effect* 1d2 Wisdom; *cure* 1 save. The save DC is Constitution-based. As a standard action, an adult neogi can coat a weapon with poison from its fangs. The poison remains active for 1 minute after application and functions as it does when delivered by means of a bite. #### tactics Adult neogi are frail fighters, and they know it. Wherever possible, they have their umber hulk slaves fight for them while they linger nearby looking for opportunities to use their enslave ability. Adult neogi try to make foes more vulnerable to enslavement by using their poison first, delivered via a crossbow bolt. These creatures are nimble and difficult to corner. #### ecology **Terrain** Warm marshes **Organization** Solitary (1–2 plus 0–3 umber hulk slaves), nest (3–8 plus 3–8 umber hulk slaves), or blight (10–20 plus 10–20 umber hulk slaves plus 10–60 spawn and 1–2 great old masters) **Treasure** Double **Advancement** By character class Adult neogi are the backbone of the community. They spend most of their time trying to acquire as much wealth and power as possible. A neogi’s eight-legged body is covered with stiff hair, which makes it look something like a giant wolf spider. Instead of a spider’s head, however, the neogi has a long, fl exible neck that extends upward and backward, then bends toward the front again in a large S-curve. Atop that sleek neck sits a small, narrow head, like that of an eel. Its jaws are lined with tiny, needle-sharp teeth, and small, black eyes are pushed well forward on the face. An occasional individual has a narrow beard growing from the front edge of its chin. A typical neogi dyes its naturally tan fur in one of a multitude of different hues and patterns. Some of these patterns signify family or rank; others are just for decoration. A neogi wears simple articles of decorative clothing and a belt or bandoleer with pouches for carrying its valuables. ### Neogi Society There’s nothing to admire about neogi culture. These creatures are vicious murderers, plunderers, and slavers that only occasionally attempt to disguise their bottomless avarice as mercantile interest. Their rapacity has made them the rivals of every thinking race in the world. Neogi traders lie, steal, cheat, and deceive at every opportunity, but they have the ability to travel in places where humanoids would meet a swift and terrible death, and they can deal with creatures that would be absolutely inimical to any human trader. This means that neogi can get their claws on all sorts of unwholesome goods and commodities, and greedy humans always hope to profit by commerce with the neogi and their clients. Of all the races that neogi enslave, umber hulks are their favorites. Every adult neogi possesses at least one umber hulk, raised from birth to a life of slavery and conditioned to accept that situation as the natural order. These umber hulk slaves take orders from any neogi without question or thought. Umber hulk guards keep less compliant slaves (those under the effect of the neogi’s enslave ability) under control and also act as soldiers in neogi armies and slave raids. In the neogi worldview, ownership is what fuels the universe. Everything belongs to the neogi as a whole—if not now, then it did in the past or it will in the future. Even a neogi can be owned as a slave by another neogi, and the slaves can own property and slaves, and those slaves can own property and other slaves, and so on. ### Neogi and Umber Hulks Neogi have bred umber hulks as slaves for generations. Neogi are rarely encountered without their powerful slaves at their side. A single neogi with one umber hulk slave is an EL 8 encounter. Neogi are perfectly content to allow their umber hulks to do the fighting for them, sniping at their foes from behind the safety of their allies. If possible, a neogi uses its climbing ability to stay well above any possible danger. If not, the neogi remains close to its slave, so that anyone attempting to attack the neogi in melee must enter within range of the umber hulk’s confusing gaze and melee attacks. Neogi are willing to sacrifice their slaves to escape from a dangerous situation, and do so at the slightest provocation.