# Neogi, Adult
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d4 (×2)
> >crossbowMelee/Ranged: +2/+7
> >Secondary: -3/+2
> >Multiattack: +0/+5
> >M/R_PA: +2/+7
> >2nd/PA: -3/+2
> >MA_PA: +0/+5
> >Itterative: 1
> > xDmg:: Str: -2; Str2: -3; StrOH: -1; StrPA: -2; StrPA2H: -3; StrPAOH: -1
> > xDCs:: Str: 10; Dex: 15; Con: 11; Int: 14; Wis: 14; Cha: 15
> > xFeat:: 3/3 (0)
> >
> >
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Adult Neogi</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Lords of Madness</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Small Aberration
**Init** +3
**Senses** darkvision 60 ft.; **Perception** +10
#### defense
**AC** 17, 14 touch, 14 flat-footed (+3 Dex, +3 natural, +1 size)
**hp** 15 (5d8-5)
**Fort** +0, **Refl** +4, **Will** +6
**Feint** 15, **Demoralize** 17
#### offense
**Speed** 30 ft., climb 20 ft.
**Melee** bite +9 (2d6+6 plus poison)
**Ranged** light crossbow +7 (1d6/19-20)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** enslave, poison
#### statistics
**Str** 6, **Dex** 17, **Con** 9, **Int** 15, **Wis** 14, **Cha** 16
**BAB** +3, **CMB** +0, **CMD** 13, **TA** +2, **RTA** +7
**Feats** [[Dodge]], [[Mobility]], [[Weapon Finesse]]
**Skills** Acrobatics +11, Appraise +7, Climb +14, Disable Device +8, Perception +10, Stealth +13
**Languages**
#### special abilities
### Enslave (Su)
Three times a day, a neogi can attempt to enslave any one living creature within 30 feet. This ability functions similarly to a dominate monster spell (caster level 16th; Will save DC 15). An enslaved creature obeys the neogi's telepathic commands to the letter. The subject can attempt a new Will save (DC 15) every 24 hours to break free. Otherwise, the neogi's control is broken only by the death of either the neogi or the enslaved creature, or by a remove curse or dispel magic effect, or if the neogi travels more than 1 mile from the enslaved creature. This ability is not needed for neogis to subdue or control their umber hulk slaves (see Neogi Society, below).
### Poison (Ex)
Bite—Injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Wisdom damage; cure 1 save. The DC save is Constitution-based.