# Necronaut
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >cleaverMelee/Ranged: +41/+25
> >Secondary: +36/+20
> >Multiattack: +39/+23
> >M/R_PA: +33/+17
> >2nd/PA: +28/+12
> >MA_PA: +31/+15
> >Itterative: 4
> > xDmg:: Str: +15; Str2: +22; StrOH: +7; StrPA: +31; StrPA2H: +46; StrPAOH: +15
> > xDCs:: Str: 44; Dex: 28; Con: 29; Int: 27; Wis: 31; Cha: 32
> > xFeat:: 11/19 (8)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Necronaut</div>
<div class="CR">CR 14 (38,400 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Gargantuan Undead (chaotic, evil)
barbarian 6
**Init** -1
**Senses** darkvision 60 ft.; **Perception** +6
#### defense
**AC** 25, 5 touch, 26 flat-footed (-1 Dex, +20 natural, -4 size)
**hp** 398 (32d8+6d12+228); unholy toughness
**Fort** +18, **Refl** +11, **Will** +22
**Feint** 42, **Demoralize** 50
**DR** 15/lawful or magic; **SR** 25
#### offense
**Speed** 50 ft.
**Melee** +1 cleaver +17/+12/+7 (1d6+4/x4), +1 cleaver +17 (1d6+2/x4)
**Space** 20 ft., **Reach** 20 ft.
**Special Attacks** assimilate corpse, necromantic effects, unholy toughness
#### statistics
**Str** 41, **Dex** 8, **Con** —, **Int** 7, **Wis** 14, **Cha** 16
**BAB** +30, **CMB** +41, **CMD** 50, **TA** +41, **RTA** +25
**Feats** [[Alertness]], [[Awesome Blow]], [[Blind-fight]], [[Cleave]], [[Great Cleave]], [[Improved Bull Rush]], [[Improved Initiative]], [[Improved Natural Attack]] (slam), [[Improved Overrun]], [[Improved Sunder]], [[Power Attack]]
**Skills** Intimidate +44, Perception +6, Survival +43
**Languages**
#### special abilities
### Assimilate Corpse (Su)
A necronaut can, as a move action, add the corpse of an opponent to its body. One round after doing so, that corpse is assimilated, healing the necronaut a number of hit points based on the size of the assimilated corpse. Small or smaller, 10 points healed; Medium, 30 points; Large, 60 points; Huge, 100 points; Gargantuan, 150 points; or Colossal, 210 points. Assimilate creatures cannot be raised or resurrected. A corpse can be pulled from a necronaut prior to assimilation with a DC 24 Strength check, but each attemot provokes an attack of opportunity.
### Necromantic Effects (Su)
Necronauts are affected differently by some spells. Because each one is composed of bones and corpses, spells that create undead deal 1d4 points of damage per caster level to a necronaut, up to the maximum given here for each spell: animate dead, 10d4; create undead, 15d4; create greater undead, 20d4.
### Unholy Toughness (Ex)
A necronaut gains gains bonus hit points equal to its Charisma modifier × its Hit Dice.