# Naga, Iridescent >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >spear: 2d6 (×3) > >Melee/Ranged: +7/+7 > >Secondary: +2/+2 > >Multiattack: +5/+5 > >M/R_PA: +7/+7 > >2nd/PA: +2/+2 > >MA_PA: +5/+5 > >Itterative: 2 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 16; Dex: 16; Con: 17; Int: 16; Wis: 17; Cha: 17 > > xFeat:: 5/5 (0) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Iridescent Naga</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Serpent Kingdoms</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CG Large Aberration **Init** +2 **Senses** darkvision 60 ft.; **Perception** +17 #### defense **AC** 14, 11 touch, 12 flat-footed (+2 Dex, +3 natural, –1 size) **hp** 63 (9d8+27) **Fort** +6, **Refl** +7, **Will** +9 **Feint** 24, **Demoralize** 22 #### offense **Speed** 40 ft. **Melee** spear +4 (2d6+3/x3) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** hypnotic sway, iron mind, poison Sorcerer Spells Known (CL 7th, Concentration +10) > 0 (at-will)— 0 > 1st (7/Day)— 1 > 2nd (7/Day)— 2 > 3rd (5/Day)— 3 #### statistics **Str** 15, **Dex** 14, **Con** 16, **Int** 14, **Wis** 16, **Cha** 17 **BAB** +6, **CMB** +9, **CMD** 21, **TA** +7, **RTA** +7 **Feats** [[Alertness]], [[Combat Casting]], [[Dodge]], [[Eschew Materials]], [[Lightning Reflexes]] **Skills** Bluff +12, Diplomacy +12, Disguise +12, Intimidate +15, Perception +17, Sense Motive +14 **Languages** #### special abilities ### Hypnotic Sway (Su) By swaying in place, an iridescent naga can produce an effect like that of the hypnotism spell that affects every creature within 30 feet (Will DC 17 negates). The save DC is Charisma-based. ### Iron Mind (Su) Iridescent nagas are immune to all mind-influencing effects. Iridescent nagas avoid combat if possible, preferring to hypnotize their foes and suggest other courses of action. Should hostilities ensue, iridescent nagas prefer the high ground, where they can employ their spells and hypnotic swaying while staying out of their foes' reach. ### Poison (Ex) Bite—Injury; save Fort DC 17; frequency 1 round; initial effect unconsciousness for 2d4 minutes; secondary effect ; cure 1 save. The DC save is Constitution-based.