# Naga, Guardian >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >sting: 1d6 (×2) > >bite: 1d8 (×2) > >spitMelee/Ranged: +12/+9 > >Secondary: +7/+4 > >Multiattack: +10/+7 > >M/R_PA: +12/+9 > >2nd/PA: +7/+4 > >MA_PA: +10/+7 > >Itterative: 2 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 20; Dex: 17; Con: 19; Int: 18; Wis: 19; Cha: 19 > > xFeat:: 5/6 (1) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Guardian Naga</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Monster Manual</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LG Large Aberration **Init** +2 **Senses** darkvision 60 ft.; **Perception** +22 #### defense **AC** 18, 11 touch, 16 flat-footed (+2 Dex, +7 natural, –1 size) **hp** 88 (11d8+44) **Fort** +7, **Refl** +7, **Will** +11 **Feint** 29, **Demoralize** 25 #### offense **Speed** 40 ft. **Melee** sting +7 (1d6+2 plus poison), bite +7 (1d6+2) **Ranged** spit +9 touch **Space** 10 ft., **Reach** 5 ft. **Special Attacks** poison, spit #### statistics **Str** 21, **Dex** 14, **Con** 19, **Int** 16, **Wis** 19, **Cha** 18 **BAB** +8, **CMB** +14, **CMD** 26, **TA** +12, **RTA** +9 **Feats** [[Alertness]], [[Combat Casting]], [[Dodge]], [[Eschew Materials]], [[Lightning Reflexes]] **Skills** Bluff +15, Diplomacy +15, Disguise +15, Intimidate +18, Perception +22, Sense Motive +19, Spellcraft +17 **Languages** #### special abilities ### Poison (Ex) Bite—Injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d6 Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Spit (Ex) A guardian naga can spit its venom up to 30 feet as a standard action. The attack ignores armor and has no range increment. Opponents hit by this attack must attempt saves against the naga's poison, as above. Spells: Guardian nagas cast spells as 9th-level sorcerers and can also cast cleric spells and spells from the Good and Law domains as arcane spells. Nagas favor spells over other forms of combat. Because they are almost always found in the lairs they guard and know well, they can arrange most encounters to suit their wishes. Guardian nagas usually warn off intruders before attacking. If the warning is ignored, they may begin a spell assault or spit poison.