# Naga, Banelar >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >sting: 1d8 (×2) > >bite: 2d6 (×2) > >Melee/Ranged: +11/+4 > >Secondary: +6/-1 > >Multiattack: +9/+2 > >M/R_PA: +11/+4 > >2nd/PA: +6/-1 > >MA_PA: +9/+2 > >Itterative: 1 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4 > > xDCs:: Str: 21; Dex: 14; Con: 18; Int: 16; Wis: 16; Cha: 16 > > xFeat:: 4/4 (0) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Banelar Naga</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Serpent Kingdoms</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Huge Aberration **Init** +1 **Senses** darkvision 60 ft.; **Perception** +13 #### defense **AC** 14, 9 touch, 13 flat-footed (+1 Dex, +5 natural, –2 size) **hp** 63 (7d8+35); fast healing 2 **Fort** +7, **Refl** +3, **Will** +8 **Feint** 20, **Demoralize** 20 **Immune** acid, poison #### offense **Speed** 30 ft., swim 30 ft. **Melee** sting +12 (1d6+2 plus poison), bite +7 (1d6+1 plus poison) **Space** 20 ft., **Reach** 10 ft. **Special Attacks** poison, resist petrification Cleric Spells Prepared (CL 6th, Concentration +9) > 0 (at-will)— 0 > 1st — 1 > 2nd — 2 > 3rd — 3 **Domains** Evil, Magic, Water #### statistics **Str** 26, **Dex** 13, **Con** 21, **Int** 17, **Wis** 16, **Cha** 16 **BAB** +5, **CMB** +15, **CMD** 26, **TA** +11, **RTA** +4 **Feats** [[Combat Casting]], [[Eschew Materials11]], [[Improved Initiative]], [[Spell Focus]] (enchantment) **Skills** Bluff +10, Diplomacy +10, Disguise +10, Perception +13, Sense Motive +10, Swim +26, Use Magic Device +10 **Languages** #### special abilities ### Poison (Ex) Bite or Sting—Injury or Contact; save Fort DC 18; frequency 1/round for 2 rounds; initial effect 2d4 Constitution damage; secondary effect unconsciousness for 1d3 hours; cure 2 consecutive saves. The DC save is Constitution-based. ### Resist Petrification (Ex) A banelar gains a +3 racial bonus on saving throws made to resist petrification.