# Naga, Banelar
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >sting: 1d8 (×2)
> >bite: 2d6 (×2)
> >Melee/Ranged: +11/+4
> >Secondary: +6/-1
> >Multiattack: +9/+2
> >M/R_PA: +11/+4
> >2nd/PA: +6/-1
> >MA_PA: +9/+2
> >Itterative: 1
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 21; Dex: 14; Con: 18; Int: 16; Wis: 16; Cha: 16
> > xFeat:: 4/4 (0)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Banelar Naga</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Serpent Kingdoms</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Huge Aberration
**Init** +1
**Senses** darkvision 60 ft.; **Perception** +13
#### defense
**AC** 14, 9 touch, 13 flat-footed (+1 Dex, +5 natural, –2 size)
**hp** 63 (7d8+35); fast healing 2
**Fort** +7, **Refl** +3, **Will** +8
**Feint** 20, **Demoralize** 20
**Immune** acid, poison
#### offense
**Speed** 30 ft., swim 30 ft.
**Melee** sting +12 (1d6+2 plus poison), bite +7 (1d6+1 plus poison)
**Space** 20 ft., **Reach** 10 ft.
**Special Attacks** poison, resist petrification
Cleric Spells Prepared (CL 6th, Concentration +9)
> 0 (at-will)— 0
> 1st — 1
> 2nd — 2
> 3rd — 3
**Domains** Evil, Magic, Water
#### statistics
**Str** 26, **Dex** 13, **Con** 21, **Int** 17, **Wis** 16, **Cha** 16
**BAB** +5, **CMB** +15, **CMD** 26, **TA** +11, **RTA** +4
**Feats** [[Combat Casting]], [[Eschew Materials11]], [[Improved Initiative]], [[Spell Focus]] (enchantment)
**Skills** Bluff +10, Diplomacy +10, Disguise +10, Perception +13, Sense Motive +10, Swim +26, Use Magic Device +10
**Languages**
#### special abilities
### Poison (Ex)
Bite or Sting—Injury or Contact; save Fort DC 18; frequency 1/round for 2 rounds; initial effect 2d4 Constitution damage; secondary effect unconsciousness for 1d3 hours; cure 2 consecutive saves. The DC save is Constitution-based.
### Resist Petrification (Ex)
A banelar gains a +3 racial bonus on saving throws made to resist petrification.