# Nabassu, Mature >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >Melee/Ranged: +24/+20 > >Secondary: +19/+15 > >Multiattack: +22/+18 > >M/R_PA: +24/+20 > >2nd/PA: +19/+15 > >MA_PA: +22/+18 > >Itterative: 3 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 26; Dex: 22; Con: 26; Int: 22; Wis: 22; Cha: 23 > > xFeat:: 6/8 (2) > > xClasSkil:: Acrobatics, Bluff, Diplomacy, Fly, Knowledge (arcana), Knowledge (local), Knowledge (religion), Perception, Sense Motive, Stealth, Use Magic Device > > SaveDiff:: +/- 4 > > xLang:: 0/5 (5) <div class="grid-container"><div class="MON">Mature Nabassu</div> <div class="CR">CR 15 (51,200 XP)</div> <div class="SOU">Dungeon #112, Fiendish Codex 1</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Outsider (chaotic, demon, evil) **Init** +9 **Senses** darkvision 60 ft.; **Perception** +23 #### defense **AC** 31, 15 touch, 26 flat-footed (+5 Dex, +16 natural) **hp** 210 (15d10+135); regeneration 5 (good weapons) **Fort** +16, **Refl** +14, **Will** +16 **Feint** 33, **Demoralize** 30 **DR** 10/cold iron and good; **SR** 26 **Immune** electricity, poison; **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 40 ft., fly 90 ft. (good) **Melee** bite +2 (1d6+2 plus grab) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** camouflage, feed, feed, gaze weapons, sneak attack, sneak attack, vampiric link, vampiric link **Spell-Like Abilities** (CL 15th; Concentration +21) > **At will**— enervation, ethereal jaunt, greater dispel magic, greater teleport (self plus 50 pounds of objects only), hold monster (DC 20), silence, true seeing, unholy aura (DC 24), unholy blight (DC 20) #### statistics **Str** 28, **Dex** 20, **Con** 28, **Int** 20, **Wis** 21, **Cha** 23 **BAB** +15, **CMB** +24, **CMD** 39, **TA** +24, **RTA** +20 **Feats** [[Ability Focus]] (gaze weapon), [[Combat Casting]], [[Great Fortitude]], [[Improved Critical]] (bite), [[Improved Initiative]], [[Iron Will]] **Skills** Acrobatics +20 (+4 when jumping), Bluff +24, Diplomacy +21, Fly +27, Knowledge (arcana) +20, Knowledge (local) +20, Knowledge (religion) +20, Perception +23, Sense Motive +23, Stealth +23, Use Magic Device +21 **Languages** #### special abilities ### Camouflage (Ex) A nabassu has the ability to change the coloration It gains a +8 bonus on Stealth checks made in underground or barren environments, and can use the Stealth skill to hide even if the terrain doesn't grant cover or concealment. ### Feed (Su) A mature nabassu can feed on the body of a helpless humanoid, but when it does so it merely gains the effects of a death knell spell (caster level 20). It does not advance in Hit Dice in this manner. ### Feed (Su) A mature nabassu can feed on the body of a helpless living humanoid, devouring both its flesh and life force. To do so, the nabassu makes a coup de grace attack against the humanoid creature; this provokes an attack of opportunity from any creatures that threaten it. If the victim is slain by the coup de grace, a significant physical portion of its body is eaten by the nabassu while the remaining portions quickly rot away to a foul-smelling paste. This prevents any form of raising or resurrection that requires part of the corpse. A wish, miracle, or true resurrection can restore a devoured victim to life. A mature nabassu that devours a humanoid in this fashion gains the effects of a death knell spell (CL 20th). ### Gaze Weapons (Su) The mature nabassu's death-stealing gaze functions continuously to a range of 20 feet, and inflicts 1d4 negative levels unless a successful Fortitude save (DC 25) is made. As a standard action, a mature nabassu can reverse its gaze, and instead of stealing death, can bestow death upon one creature per round. The range for the nabassus gaze drops to only 10 feet, but it now affects all creatures (not just humanoids). Any creature that fails a Fortitude save (DC 25) against this gaze weapon is immediately slain. The save DC for both gaze weapons is Charisma-based. ### Sneak Attack (Ex) A mature nabassu can make a sneak attack as a rogue, dealing an extra 6d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the mature nabassu is flanking. ### Sneak Attack (Ex) A nabassu can make a sneak attack like a rogue, dealing extra damage whenever its opponent is denied his or her Dexterity bonus, or when the nabassu is flanking. The amount of sneak attack damage the nabassu deals depends on its maturity. ### Vampiric Link (Su) As a standard action a nabassu can establish a vampiric link between itself and any creature within 30 feet. The targeted creature can resist the link with a successful Will save (DC 23), otherwise the link remains in place until the target moves out of range or the nabassu targets a different creature with its vampiric link. The save DC is Charisma-based. A creature under the effects of a vampiric link finds that whenever he damages the nabassu, be it with spell or weapon, he suffers the same amount of damage. Additionally, if the creature targets the nabassu with a spell, the effects of that spell are duplicated and affect the caster as well, even if the spell fails to penetrate the nabassu's spell resistance or the nabassu makes its saving throw. ### Vampiric Link (Su) As a standard action, a mature nabassu can establish a vampiric link between itself and any living creature within 30 feet that it can see. The targeted creature can resist the link with a DC 23 Will save; otherwise the link remains in place until the target moves out of range or the nabassu targets a different creature. A creature affected by a vampiric link finds that whenever he damages the nabassu, be it with spell or weapon, he takes the same amount of damage. Additionally, if the creature targets the nabassu with a spell, the effects of that spell are duplicated and affect the caster as well, even if the spell fails to penetrate the nabassus spell resistance or the nabassu makes its saving throw. This is a necromancy effect. The save DC is Charisma-based. The Nabassu first appeared in the Monster Manual 2 (Gary Gygax, 1983).