# Nabassu, Juvenile
>[!rimg]+
> ![[Placeholder2.png]]
*The demon’s body is tall and sinewy. The head is long, with small horns and ears like a bat’s. Its teeth are practically tusks, set in a mouth that seems too large for its head. Its eyes glow with a hateful yellow light. Its long fingers end in equally long talons, and scales cover its wings and skin. Tufts of black fur stud the tops of its shoulders. The demon’s back and arms are dull black, while the chest and belly are a sickly dirty gray.*
<div class="grid-container"><div class="MON">Juvenile Nabassu</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Fiendish Codex 1 pg. 48</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (chaotic, demon, evil)
**Init** +6
**Senses** darkvision 60 ft.; **Perception** +10
#### defense
**AC** 18, 12 touch, 16 flat-footed (+2 Dex, +6 natural)
**hp** 58 (5d10+30)
**Fort** +7, **Refl** +6, **Will** +8
**Feint** 20, **Demoralize** 17
**DR** 5/cold iron or good; **SR** 16
**Immune** electricity, poison; **Resist** acid 10, cold 10, fire 10
#### offense
**Speed** 40 ft., fly 60 ft. (average)
**Melee** bite +11 (1d6+6), 2 claws +11 (1d6+6)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** create spawn, feed, sneak attack +2d6, death-stealing gaze
**Spell-Like Abilities** (CL 5th; Concentration +8)
> **At will**— _darkness_, _obscuring mist_
#### statistics
**Str** 22, **Dex** 14, **Con** 22, **Int** 14, **Wis** 15, **Cha** 17
**BAB** +5, **CMB** +11, **CMD** 23, **TA** +11, **RTA** +7
**Feats** [[Improved Initiative]], [[Iron Will]], [[Power Attack]]
**Skills** Acrobatics +10, Bluff +11, Diplomacy +11, Fly +10, Knowledge (local) +10, Perception +10, Sense Motive +10, Stealth +10
**Languages** Abyssal, Common; telepathy 100 ft.
**SQ** camouflage
#### special abilities
### Camouflage (Ex)
A juvenile nabassu has the ability to change the coloration It gains a +8 bonus on Stealth checks made in underground or barren environments, and can use the Stealth skill to hide even if the terrain doesn't grant cover or concealment.
### Death-Stealing Gaze (Su)
1 negative level, 30 feet, Fortitude DC 15 negates. The save DC is Charisma-based.
### Feed (Su)
A juvenile nabassu can feed on the body of a helpless living humanoid, devouring both its flesh and life force. To do so, the nabassu makes a coup de grace attack against the humanoid creature; this provokes an attack of opportunity from any creatures that threaten it. If the victim is slain by the coup de grace, a significant physical portion of its body is eaten by the nabassu while the remaining portions quickly rot away to a foul-smelling paste. This prevents any form of raising or resurrection that requires part of the corpse. A _wish_, _miracle_, or _true resurrection_ can restore a devoured victim to life.
For every three humanoids the juvenile nabassu devours in this fashion, it gains the following benefits: +1 profane bonus on attack rolls, saving throws, skill checks, and ability checks+5 hit points+1 profane bonus to its natural armor+1 effective level (whenever the nabassus level is used in a die roll or calculation, increase it by 1)
A juvenile nabassu that devours 30 humanoids in this fashion loses the above benefits and instantly transforms into a mature nabassu. On its next turn, the newly matured nabassu plane shifts back to the Abyss with any items currently in its possession, abandoning its ghoul minions.
### Create Spawn (Su)
Humanoids slain by the Nabassu's death-stealing gaze rise as Ghouls under the control of the Nabassu.
#### tactics
#### ecology
**Terrain** Underground (Abyss)
**Organization**
**Treasure**
**Advancement** 6–14 HD (Medium)