# Nabassu, Juvenile >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >claws: 1d4 (×2) > >Melee/Ranged: +11/+7 > >Secondary: +6/+2 > >Multiattack: +9/+5 > >M/R_PA: +11/+7 > >2nd/PA: +6/+2 > >MA_PA: +9/+5 > >Itterative: 1 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3 > > xDCs:: Str: 18; Dex: 14; Con: 18; Int: 14; Wis: 14; Cha: 15 > > xFeat:: 2/3 (1) > > xClasSkil:: Acrobatics, Bluff, Diplomacy, Fly, Knowledge (local), Perception, Sense Motive, Stealth > > SaveDiff:: +/- 3 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Juvenile Nabassu</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Fiendish Codex 1</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Outsider (chaotic, demon, evil) **Init** +6 **Senses** darkvision 60 ft.; **Perception** +10 #### defense **AC** 18, 12 touch, 16 flat-footed (+2 Dex, +6 natural) **hp** 55 (5d10+30) **Fort** +7, **Refl** +6, **Will** +8 **Feint** 20, **Demoralize** 17 **DR** 5/cold iron or good; **SR** 16 **Immune** electricity, poison; **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 40 ft., fly 60 ft. (average) **Melee** bite +24 (1d6+9/19-20), 2 claws +24 (1d6+9) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** camouflage, feed, sneak attack, stealing gaze #### statistics **Str** 22, **Dex** 14, **Con** 22, **Int** 14, **Wis** 15, **Cha** 17 **BAB** +5, **CMB** +11, **CMD** 23, **TA** +11, **RTA** +7 **Feats** [[Improved Initiative]], [[Iron Will]] **Skills** Acrobatics +7 (+4 when jumping), Bluff +11, Diplomacy +8, Fly +10, Knowledge (local) +7, Perception +10, Sense Motive +10, Stealth +10 **Languages** #### special abilities ### Camouflage (Ex) A juvenile nabassu has the ability to change the coloration It gains a +8 bonus on Stealth checks made in underground or barren environments, and can use the Stealth skill to hide even if the terrain doesn't grant cover or concealment. ### Death-Stealing Gaze (Su) As a free action once per day per growth point (minimum of 1/day), a juvenile nabassus can activate its death-stealing gaze for a full round. All living creatures within 30 feet must succeed on a DC 18 Fortitude save or gain a negative level. A humanoid slain in this manner immediately transforms into a ghoul under the juvenile nabassus's control. A juvenile nabassus's gaze can only create one ghoul per round-if multiple humans perish from the gaze in a round, the juvenile nabassus picks which human becomes a ghoul. The save DC is Charisma-based. ### Feed (Su) A juvenile nabassu can feed on the body of a helpless living humanoid, devouring both its flesh and life force. To do so, the nabassu makes a coup de grace attack against the humanoid creature; this provokes an attack of opportunity from any creatures that threaten it. If the victim is slain by the coup de grace, a significant physical portion of its body is eaten by the nabassu while the remaining portions quickly rot away to a foul-smelling paste. This prevents any form of raising or resurrection that requires part of the corpse. A wish, miracle, or true resurrection can restore a devoured victim to life. For every three humanoids the juvenile nabassu devours in this fashion, it gains the following benefits: +1 profane bonus on attack rolls, saving throws, skill checks, and ability checks+5 hit points+1 profane bonus to its natural armor+1 effective level (whenever the nabassus level is used in a die roll or calculation, increase it by 1)A juvenile nabassu that devours 30 humanoids in this fashion loses the above benefits and instantly transforms into a mature nabassu (see below for statistics). On its next turn, the newly matured nabassu plane shifts back to the Abyss with any items currently in its possession, abandoning its ghoul minions. ### Sneak Attack (Ex) A juvenile nabassu can make a sneak attack as a rogue, dealing an extra 2d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the juvenile nabassu is flanking. The save DC for either version of the gaze is Charisma-based and includes the +2 bonus from the nabassus Ability Focus feat.