# Myconid Guard
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d4 (×2)
> >sporesMelee/Ranged: +5/+4
> >Secondary: +0/-1
> >Multiattack: +3/+2
> >M/R_PA: +5/+4
> >2nd/PA: +0/-1
> >MA_PA: +3/+2
> >Itterative: 1
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 14; Dex: 13; Con: 14; Int: 12; Wis: 14; Cha: 14
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Myconid Guard</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Medium Plant
**Init** +1
**Senses** low-light vision; **Perception** +4
#### defense
**AC** 12, 11 touch, 11 flat-footed (+1 Dex, +1 natural)
**hp** 24 (4d8+8)
**Fort** +6, **Refl** +2, **Will** +3
**Feint** 18, **Demoralize** 16
#### offense
**Speed** 20 ft.
**Melee** 2 slams +1 (1d2-1)
**Ranged** spores +4 (1d6+2)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** spores
#### statistics
**Str** 14, **Dex** 12, **Con** 15, **Int** 11, **Wis** 15, **Cha** 14
**BAB** +3, **CMB** +5, **CMD** 16, **TA** +5, **RTA** +4
**Feats** [[Alertness]], [[Weapon Focus]] (spores)
**Skills** Knowledge (nature) +4, Perception +4, Sense Motive +8
**Languages**
#### special abilities
### Spores (Ex)
Guards have access to distress, reproduction, rapport, and pacification spores (save DC 14 where applicable). Distress: These spores alert all other myconids within the area that danger is near. They are released in a 120-foot spread.Reproduction: These spores eventually germinate into new infant myconids. They are released as a 120-foot spread and have no detrimental effects on non-myconids.Rapport: Myconids do not speak, but these spores enable them to establish telepathic communication with each other and with outsiders. A successful Fortitude saving throw (DC varies; see individual descriptions) negates the effect, but it is harmless. Rapport lasts for 30 to 60 minutes with outsiders, but for 8 hours with other myconids. Rapport spores can be released as either a 120-foot spread or a 40-foot ray. Regardless of the release area, the communication range is 120 feet once rapport is established.Pacification: These spores are released as a 40-foot ray. The target must make a Fortitude saving throw (DC varies; see individual descriptions) or become passive for 1 minute. Being passive is similar to being dazed, except that the target can take partial actions that don't involve attacking. This is a mind-affecting compulsion effect.