# Myconid Circle Leader >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d6 (×2) > >Melee/Ranged: +5/+3 > >Secondary: +0/-2 > >Multiattack: +3/+1 > >M/R_PA: +5/+3 > >2nd/PA: +0/-2 > >MA_PA: +3/+1 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 15; Dex: 13; Con: 15; Int: 12; Wis: 15; Cha: 14 > > xFeat:: 2/3 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Myconid Circle Leader</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Large Plant **Init** +1 **Senses** low-light vision; **Perception** +5 #### defense **AC** 12, 10 touch, 11 flat-footed (+1 Dex, +2 natural, -1 size) **hp** 35 (5d8+15) **Fort** +7, **Refl** +2, **Will** +4 **Feint** 16, **Demoralize** 18 #### offense **Speed** 20 ft. **Melee** 2 slams +3 (1d4+1) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** spores #### statistics **Str** 16, **Dex** 12, **Con** 17, **Int** 11, **Wis** 16, **Cha** 15 **BAB** +3, **CMB** +7, **CMD** 18, **TA** +5, **RTA** +3 **Feats** [[Alertness]], [[Weapon Focus]] (spores) **Skills** Diplomacy +7, Knowledge (nature) +5, Perception +5 **Languages** #### special abilities ### Spores (Ex) Circle leaders have access to distress, reproduction, rapport, pacification, and hallucination spores (save DC 15 where applicable). Distress: These spores alert all other myconids within the area that danger is near. They are released in a 120-foot spread.Reproduction: These spores eventually germinate into new infant myconids. They are released as a 120-foot spread and have no detrimental effects on non-myconids.Rapport: Myconids do not speak, but these spores enable them to establish telepathic communication with each other and with outsiders. A successful Fortitude saving throw (DC varies; see individual descriptions) negates the effect, but it is harmless. Rapport lasts for 30 to 60 minutes with outsiders, but for 8 hours with other myconids. Rapport spores can be released as either a 120-foot spread or a 40-foot ray. Regardless of the release area, the communication range is 120 feet once rapport is established.Pacification: These spores are released as a 40-foot ray. The target must make a Fortitude saving throw (DC varies; see individual descriptions) or become passive for 1 minute. Being passive is similar to being dazed, except that the target can take partial actions that don't involve attacking. This is a mind-affecting compulsion effect.Hallucination: These spores are released as a 40-foot ray. The target must make a Fortitude saving throw (DC varies; see individual descriptions) or suffer powerful hallucinations that duplicate the effects of a confusion spell for 1 hour.