# Myconid Circle Leader
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d6 (×2)
> >Melee/Ranged: +5/+3
> >Secondary: +0/-2
> >Multiattack: +3/+1
> >M/R_PA: +5/+3
> >2nd/PA: +0/-2
> >MA_PA: +3/+1
> >Itterative: 1
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 15; Dex: 13; Con: 15; Int: 12; Wis: 15; Cha: 14
> > xFeat:: 2/3 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Myconid Circle Leader</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Large Plant
**Init** +1
**Senses** low-light vision; **Perception** +5
#### defense
**AC** 12, 10 touch, 11 flat-footed (+1 Dex, +2 natural, -1 size)
**hp** 35 (5d8+15)
**Fort** +7, **Refl** +2, **Will** +4
**Feint** 16, **Demoralize** 18
#### offense
**Speed** 20 ft.
**Melee** 2 slams +3 (1d4+1)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** spores
#### statistics
**Str** 16, **Dex** 12, **Con** 17, **Int** 11, **Wis** 16, **Cha** 15
**BAB** +3, **CMB** +7, **CMD** 18, **TA** +5, **RTA** +3
**Feats** [[Alertness]], [[Weapon Focus]] (spores)
**Skills** Diplomacy +7, Knowledge (nature) +5, Perception +5
**Languages**
#### special abilities
### Spores (Ex)
Circle leaders have access to distress, reproduction, rapport, pacification, and hallucination spores (save DC 15 where applicable). Distress: These spores alert all other myconids within the area that danger is near. They are released in a 120-foot spread.Reproduction: These spores eventually germinate into new infant myconids. They are released as a 120-foot spread and have no detrimental effects on non-myconids.Rapport: Myconids do not speak, but these spores enable them to establish telepathic communication with each other and with outsiders. A successful Fortitude saving throw (DC varies; see individual descriptions) negates the effect, but it is harmless. Rapport lasts for 30 to 60 minutes with outsiders, but for 8 hours with other myconids. Rapport spores can be released as either a 120-foot spread or a 40-foot ray. Regardless of the release area, the communication range is 120 feet once rapport is established.Pacification: These spores are released as a 40-foot ray. The target must make a Fortitude saving throw (DC varies; see individual descriptions) or become passive for 1 minute. Being passive is similar to being dazed, except that the target can take partial actions that don't involve attacking. This is a mind-affecting compulsion effect.Hallucination: These spores are released as a 40-foot ray. The target must make a Fortitude saving throw (DC varies; see individual descriptions) or suffer powerful hallucinations that duplicate the effects of a confusion spell for 1 hour.