# Mummy, Salt
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >Melee/Ranged: +17/+8
> >Secondary: +12/+3
> >Multiattack: +15/+6
> >M/R_PA: +14/+5
> >2nd/PA: +9/+0
> >MA_PA: +12/+3
> >Itterative: 2
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +14; StrPA2H: +21; StrPAOH: +7
> > xDCs:: Str: 24; Dex: 15; Con: 16; Int: 14; Wis: 16; Cha: 19
> > xFeat:: 5/6 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Salt Mummy</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Undead
**Init** -1
**Senses** darkvision 60 ft.; **Perception** +19
#### defense
**AC** 18, 9 touch, 19 flat-footed (-1 Dex, +9 natural)
**hp** 129 (12d8+81); unholy toughness; fast healing 10
**Fort** +7, **Refl** +3, **Will** +8
**Feint** 19, **Demoralize** 22
#### offense
**Speed** 30 ft.
**Melee** 2 claws +13 (1d4+5)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** dehydrating impact, unholy toughness, vulnerable to water
#### statistics
**Str** 27, **Dex** 8, **Con** —, **Int** 6, **Wis** 10, **Cha** 16
**BAB** +9, **CMB** +14, **CMD** 23, **TA** +17, **RTA** +8
**Feats** [[Alertness]], [[Cleave]], [[Improved Natural Attack]] (slam), [[Improved Toughness]], [[Power Attack]]
**Skills** Perception +19, Stealth +14
**Languages**
#### special abilities
### Dehydrating Impact (Su)
Each time a salt mummy touches a living creature, the creature must succeed at a DC 19 Fortitude save or take 4d6 points of damage as moisture is evaporated from its body. This impact is especially devastating to plants and creatures with the water subtype (such as water elementals), which take 4d8 points of damage. Even on a successful save, a creature still loses moisture, taking half damage.
### Unholy Toughness (Ex)
A salt mummy gains bonus hit points equal to its Charisma modifier × its Hit Dice.
### Vulnerable to Water (Ex)
All water deals damage to a salt mummy if it were holy water.