# Moonrat
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d2 (×2)
> >bite: 1d3 (×2)
> >Melee/Ranged: -1/+5
> >Secondary: -6/+0
> >Multiattack: -3/+3
> >M/R_PA: -1/+5
> >2nd/PA: -6/+0
> >MA_PA: -3/+3
> >Itterative: 1
> > xDmg:: Str: -4; Str2: -6; StrOH: -2; StrPA: -4; StrPA2H: -6; StrPAOH: -2
> > xDCs:: Str: 6; Dex: 12; Con: 10; Int: 6; Wis: 11; Cha: 6
> > xFeat:: 1/1 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Moonrat</div>
<div class="CR">CR 1/4 (100 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Tiny Magical Beast
**Init** +2
**Senses** darkvision 60 ft., low-light vision; **Perception** +1
#### defense
**AC** 14, 14 touch, 12 flat-footed (+2 Dex, +2 size)
**hp** 5 (1d10)
**Fort** +2, **Refl** +4, **Will** +3
**Feint** 12, **Demoralize** 12
#### offense
**Speed** 15 ft., climb 15 ft.
**Melee** 2 claws +15 (1d6+7), bite +14 (1d6+7 plus grab)
**Space** 2 1/2 ft., **Reach** 0 ft.
**Special Attacks** lunar mind, uncanny dodge
#### statistics
**Str** 2, **Dex** 15, **Con** 11, **Int** 2, **Wis** 13, **Cha** 2
**BAB** +1, **CMB** -5, **CMD** 7, **TA** -1, **RTA** +5
**Skills** Climb +8, Perception +1
**Languages**
#### special abilities
### Lunar Mind (Ex)
A lunar modifier applies to a moonrat's Strength and Intelligence scores while under the influence of moonlight. The size of this modifier depends on the amount of moonlight that reaches the moonrat, according to the table below. On a clear night, the moonlight equivalent is the same as the actual phase of the moon. On a night when clouds or heavy mist obscure the moon, the moonlight equivalent is one or two steps (DM's choice) lower on the table than the actual moon phase. On worlds with multiple moons, either choose only one moon to influence the moonrats, or estimate the moonlight equivalent of both moons on any given night, using the new moon and full moon entries as the minimum and maximum values, respectively, for that world. Moonlight EquivalentLunar ModifierNew Moon+0Crescent+1Quarter+2Half+4Gibbous+6Full+8For every 2 points of Strength increase, a moonrat gains a +1 bonus on attack and damage rolls. The effect of the Intelligence boost is open to considerable DM interpretation. Use the Intelligence scores for the following creatures as benchmarks to determine the moonrats' increased intellectual capacity: Int 3 (minimum for a human), Int 6 (average for a gargoyle), Int 8 (average for a centaur or gnoll), Int 9 (average for an orc), Int 10 (average for a goblin). No extra skill points are gained for a lunar Intelligence boost.
### Uncanny Dodge (Ex)
This ability functions as the rogue class feature of the same name.