# Molydeus >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >6-tailed shocking whipMelee/Ranged: +5/+4 > >Secondary: +0/-1 > >Multiattack: +3/+2 > >M/R_PA: +5/+4 > >2nd/PA: +0/-1 > >MA_PA: +3/+2 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 13; Dex: 12; Con: 11; Int: 11; Wis: 12; Cha: 11 > > xFeat:: 2/2 (0) > > xClasSkil:: Craft, Fly, Knowledge (planes), Perception, Sense Motive, Spellcraft > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) # Modron, Tridrone (Base Modron) <div class="grid-container"><div class="MON">Tridrone (Base Modron)</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Medium Outsider (lawful, modron) **Init** +2, fixed initiative **Senses** darkvision 60 ft., all-around vision; **Perception** +9 #### defense **AC** 14, 11 touch, 13 flat-footed (+1 Dex, +3 natural) **hp** 15 (3d10) **Fort** +1, **Refl** +4, **Will** +4 **Feint** 19, **Demoralize** 14 **Defensive Abilities** constructed **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 30 ft., climb 30 ft. **Melee** +5 6-tailed shocking whip +52 (1d4+16 plus 1d10 electricity), claw + 47 (1d4+5 plus grab), bite +47 (1d4+5) **Ranged** 3 mwk spears +3 (1d6+2) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** coordinated ally, fixed initiative #### statistics **Str** 14, **Dex** 13, **Con** —, **Int** 10, **Wis** 12, **Cha** 10 **BAB** +3, **CMB** +5, **CMD** 16, **TA** +5, **RTA** +4 **Feats** [[Alertness]], [[Blind-Fight]] **Skills** Craft +6 (any one), Fly +7, Knowledge (planes) +6, Perception +9, Sense Motive +9, Spellcraft +3 **Languages** #### special abilities ### Coordinated Ally (Ex) Modrons work exceptionally well with other lawful allies. When successfully aided on a skill check or attack roll by a lawful-aligned ally, or when aiding another lawfully aligned creature, they apply or gain a +3 bonus on their checks or attack rolls (instead of the normal +2 bonus). Furthermore, modrons gain a +4 bonus on attack rolls against an opponent flanked by a lawful-aligned ally (instead of the normal +2 bonus). ### Fixed Initiative (Ex) Modrons are rigid in their action, even in the most chaotic situations. As a result, a modron's initiative check is always equal to 10 +half its Hit Dice plus its Dexterity modifier or other modifiers (like Improved Initiative). When combat begins, a modron uses this number as its initiative - it never rolls an initiative check. --- Sorting-Name: Molydeus Formal-Name: Molydeus Size: Large Creature-Type: Outsider TypeID: 12 Subtype: chaotic, demon, evil CR: 19 Source: "Fiendish Codex 1" --- >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +27/+24 > >Secondary: +22/+19 > >Multiattack: +25/+22 > >M/R_PA: +27/+24 > >2nd/PA: +22/+19 > >MA_PA: +25/+22 > >Itterative: 4 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 28; Dex: 25; Con: 29; Int: 24; Wis: 26; Cha: 28 > > xFeat:: 7/10 (3) > > xClasSkil:: Bluff, Diplomacy, Intimidate, Knowledge (arcana), Knowledge (history), Knowledge (planes), Perception, Sense Motive, Spellcraft, Survival, Use Magic Device > > SaveDiff:: +/- 5 > > xLang:: 0/5 (5) <div class="grid-container"><div class="MON">Molydeus</div> <div class="CR">CR 19 (204,800 XP)</div> <div class="SOU">Fiendish Codex 1</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Outsider (chaotic, demon, evil) **Init** +10 **Senses** darkvision 60 ft., all-around vision; **Perception** +29 #### defense **AC** 40, 18 touch, 34 flat-footed (+4 armor, +3 deflection, +6 Dex, +18 natural, -1 size) **hp** 285 (19d10+190); fast healing 30 **Fort** +16, **Refl** +17, **Will** +18 **Feint** 39, **Demoralize** 36 **DR** 15/cold iron and good; **SR** 30 **Immune** electricity, poison; **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 40 ft. **Melee** club (1d6) or 2 claws +27 (1d6+9), bite +27 (2d6+9), bite +25 (1d6+9 plus poison) **Space** 10 ft., **Reach** 10 ft. #### statistics **Str** 28, **Dex** 22, **Con** 30, **Int** 21, **Wis** 24, **Cha** 28 **BAB** +19, **CMB** +29, **CMD** 48, **TA** +27, **RTA** +24 **Feats** [[Combat Expertise]], [[Improved Critical]] (greataxe), [[Improved Disarm]], [[Improved Initiative]], [[Improved Trip]], [[Multiattack]], [[Quicken Spell-Like Ability (telekinesis) **Skills** Bluff +31, Diplomacy +28, Intimidate +28, Knowledge (arcana) +24, Knowledge (history) +24, Knowledge (planes) +27, Perception +29, Sense Motive +29, Spellcraft +24, Survival +26, Use Magic Device +28 **Languages**