# Molydeus
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >6-tailed shocking whipMelee/Ranged: +5/+4
> >Secondary: +0/-1
> >Multiattack: +3/+2
> >M/R_PA: +5/+4
> >2nd/PA: +0/-1
> >MA_PA: +3/+2
> >Itterative: 1
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 13; Dex: 12; Con: 11; Int: 11; Wis: 12; Cha: 11
> > xFeat:: 2/2 (0)
> > xClasSkil:: Craft, Fly, Knowledge (planes), Perception, Sense Motive, Spellcraft
> > SaveDiff:: +/- 2
> > xLang:: 0/0 (0)
# Modron, Tridrone (Base Modron)
<div class="grid-container"><div class="MON">Tridrone (Base Modron)</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Medium Outsider (lawful, modron)
**Init** +2, fixed initiative
**Senses** darkvision 60 ft., all-around vision; **Perception** +9
#### defense
**AC** 14, 11 touch, 13 flat-footed (+1 Dex, +3 natural)
**hp** 15 (3d10)
**Fort** +1, **Refl** +4, **Will** +4
**Feint** 19, **Demoralize** 14
**Defensive Abilities** constructed
**Resist** acid 10, cold 10, fire 10
#### offense
**Speed** 30 ft., climb 30 ft.
**Melee** +5 6-tailed shocking whip +52 (1d4+16 plus 1d10 electricity), claw + 47 (1d4+5 plus grab), bite +47 (1d4+5)
**Ranged** 3 mwk spears +3 (1d6+2)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** coordinated ally, fixed initiative
#### statistics
**Str** 14, **Dex** 13, **Con** —, **Int** 10, **Wis** 12, **Cha** 10
**BAB** +3, **CMB** +5, **CMD** 16, **TA** +5, **RTA** +4
**Feats** [[Alertness]], [[Blind-Fight]]
**Skills** Craft +6 (any one), Fly +7, Knowledge (planes) +6, Perception +9, Sense Motive +9, Spellcraft +3
**Languages**
#### special abilities
### Coordinated Ally (Ex)
Modrons work exceptionally well with other lawful allies. When successfully aided on a skill check or attack roll by a lawful-aligned ally, or when aiding another lawfully aligned creature, they apply or gain a +3 bonus on their checks or attack rolls (instead of the normal +2 bonus). Furthermore, modrons gain a +4 bonus on attack rolls against an opponent flanked by a lawful-aligned ally (instead of the normal +2 bonus).
### Fixed Initiative (Ex)
Modrons are rigid in their action, even in the most chaotic situations. As a result, a modron's initiative check is always equal to 10 +half its Hit Dice plus its Dexterity modifier or other modifiers (like Improved Initiative). When combat begins, a modron uses this number as its initiative - it never rolls an initiative check.
---
Sorting-Name: Molydeus
Formal-Name: Molydeus
Size: Large
Creature-Type: Outsider
TypeID: 12
Subtype: chaotic, demon, evil
CR: 19
Source: "Fiendish Codex 1"
---
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: +27/+24
> >Secondary: +22/+19
> >Multiattack: +25/+22
> >M/R_PA: +27/+24
> >2nd/PA: +22/+19
> >MA_PA: +25/+22
> >Itterative: 4
> > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +9; StrPA2H: +13; StrPAOH: +4
> > xDCs:: Str: 28; Dex: 25; Con: 29; Int: 24; Wis: 26; Cha: 28
> > xFeat:: 7/10 (3)
> > xClasSkil:: Bluff, Diplomacy, Intimidate, Knowledge (arcana), Knowledge (history), Knowledge (planes), Perception, Sense Motive, Spellcraft, Survival, Use Magic Device
> > SaveDiff:: +/- 5
> > xLang:: 0/5 (5)
<div class="grid-container"><div class="MON">Molydeus</div>
<div class="CR">CR 19 (204,800 XP)</div>
<div class="SOU">Fiendish Codex 1</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Outsider (chaotic, demon, evil)
**Init** +10
**Senses** darkvision 60 ft., all-around vision; **Perception** +29
#### defense
**AC** 40, 18 touch, 34 flat-footed (+4 armor, +3 deflection, +6 Dex, +18 natural, -1 size)
**hp** 285 (19d10+190); fast healing 30
**Fort** +16, **Refl** +17, **Will** +18
**Feint** 39, **Demoralize** 36
**DR** 15/cold iron and good; **SR** 30
**Immune** electricity, poison; **Resist** acid 10, cold 10, fire 10
#### offense
**Speed** 40 ft.
**Melee** club (1d6) or 2 claws +27 (1d6+9), bite +27 (2d6+9), bite +25 (1d6+9 plus poison)
**Space** 10 ft., **Reach** 10 ft.
#### statistics
**Str** 28, **Dex** 22, **Con** 30, **Int** 21, **Wis** 24, **Cha** 28
**BAB** +19, **CMB** +29, **CMD** 48, **TA** +27, **RTA** +24
**Feats** [[Combat Expertise]], [[Improved Critical]] (greataxe), [[Improved Disarm]], [[Improved Initiative]], [[Improved Trip]], [[Multiattack]], [[Quicken Spell-Like Ability (telekinesis)
**Skills** Bluff +31, Diplomacy +28, Intimidate +28, Knowledge (arcana) +24, Knowledge (history) +24, Knowledge (planes) +27, Perception +29, Sense Motive +29, Spellcraft +24, Survival +26, Use Magic Device +28
**Languages**