# Modron, Secundus (Hierarch Modron) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d6 (×2) > >Melee/Ranged: +43/+35 > >Secondary: +38/+30 > >Multiattack: +41/+33 > >M/R_PA: +43/+35 > >2nd/PA: +38/+30 > >MA_PA: +41/+33 > >Itterative: 4 > > xDmg:: Str: +14; Str2: +21; StrOH: +7; StrPA: +14; StrPA2H: +21; StrPAOH: +7 > > xDCs:: Str: 39; Dex: 31; Con: 25; Int: 36; Wis: 35; Cha: 34 > > xFeat:: 15/15 (0) > > xClasSkil:: Acrobatics, Appraise, Craft, Diplomacy, Disable Device, Fly, Knowledge (arcana), Knowledge (engineering), Knowledge (history), Knowledge (local), Knowledge (nobility), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Spellcraft, Use Magic Device > > SaveDiff:: +/- 7 > > xLang:: 0/11 (11) <div class="grid-container"><div class="MON">Secundus (Hierarch Modron)</div> <div class="CR">CR 23 (819,200 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Large Outsider (lawful, modron, psionic) **Init** +21, fixed initiative **Senses** darkvision 60 ft., all-around vision; **Perception** +47 #### defense **AC** 52, 27 touch, 34 flat-footed (+6 Dex, +12 dodge, +25 natural, -1 size) **hp** 180 (30d10+30) **Fort** +10, **Refl** +25, **Will** +27 **Feint** 57, **Demoralize** 50 **Defensive Abilities** constructed **DR** 15/adamantine and chaotic and epic **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 70 ft., fly 50 ft. (good) **Melee** 7 slams +19 (1d4+3) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** diamond body, fixed initiative, stunning blow **Spell-Like Abilities** (CL 9th; Concentration +18) > **1/day**— dimension door Psi-Like Abilities (ML 20th; Concentration +29) > At will — aura sight, cloud mind, psionic plane shift, psionic suggestion, read thoughts #### statistics **Str** 38, **Dex** 22, **Con** —, **Int** 33, **Wis** 30, **Cha** 28 **BAB** +30, **CMB** +45, **CMD** 73, **TA** +43, **RTA** +35 **Feats** [[Alertness]], [[Blind-Fight]], [[Combat Casting]], [[Combat Reflexes]], [[Deflect Arrows]], [[Dodge]], [[Greater Spell Penetration]], [[Improved Critical]] (Unarmed Strike), [[Improved Initiative]], [[Improved Trip]], [[Lightning Reflexes]], [[Mobility]], [[Spell Penetration]], [[Toughness]], [[Weapon Focus]] (Unarmed Strike) **Skills** Acrobatics +36 (+16 when jumping), Appraise +41, Craft +44, Diplomacy +39, Disable Device +36, Fly +41, Knowledge (arcana) +41, Knowledge (engineering) +41, Knowledge (history) +41, Knowledge (local) +41, Knowledge (nobility) +41, Knowledge (planes) +44, Knowledge (religion) +41, Perception +47, Sense Motive +47, Spellcraft +41, Use Magic Device +39 **Languages** #### special abilities ### Diamond Body (Su) Immune to poison. Purity of Body: Immune to all diseases except magical ones. Still Mind: A secundus gains a +2 bonus on saving throws against spells and effects from the Enchantment school. Slow Fall: A secundus within arm's reach of a wall can use that to slow its descent. It takes damage as though the fall were 60 feet shorter than it actually is. >Wholeness of Body (Su): A secundus can cure its own wounds, healing up to 26 hp per day. It can spread this healing out among several uses if desired. ### Fixed Initiative (Ex) Modrons are rigid in their action, even in the most chaotic situations. As a result, a modron's initiative check is always equal to 10 +half its Hit Dice plus its Dexterity modifier or other modifiers (like Improved Initiative). When combat begins, a modron uses this number as its initiative - it never rolls an initiative check. ### Stunning Blow (Ex) A creature struck by a secundus' unarmed strike must succeed at a DC 39 Fortitude save or be stunned for 1d4 rounds. The save DC is Strength-based.