# Modron, Secundus (Hierarch Modron)
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d6 (×2)
> >Melee/Ranged: +43/+35
> >Secondary: +38/+30
> >Multiattack: +41/+33
> >M/R_PA: +43/+35
> >2nd/PA: +38/+30
> >MA_PA: +41/+33
> >Itterative: 4
> > xDmg:: Str: +14; Str2: +21; StrOH: +7; StrPA: +14; StrPA2H: +21; StrPAOH: +7
> > xDCs:: Str: 39; Dex: 31; Con: 25; Int: 36; Wis: 35; Cha: 34
> > xFeat:: 15/15 (0)
> > xClasSkil:: Acrobatics, Appraise, Craft, Diplomacy, Disable Device, Fly, Knowledge (arcana), Knowledge (engineering), Knowledge (history), Knowledge (local), Knowledge (nobility), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Spellcraft, Use Magic Device
> > SaveDiff:: +/- 7
> > xLang:: 0/11 (11)
<div class="grid-container"><div class="MON">Secundus (Hierarch Modron)</div>
<div class="CR">CR 23 (819,200 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Large Outsider (lawful, modron, psionic)
**Init** +21, fixed initiative
**Senses** darkvision 60 ft., all-around vision; **Perception** +47
#### defense
**AC** 52, 27 touch, 34 flat-footed (+6 Dex, +12 dodge, +25 natural, -1 size)
**hp** 180 (30d10+30)
**Fort** +10, **Refl** +25, **Will** +27
**Feint** 57, **Demoralize** 50
**Defensive Abilities** constructed
**DR** 15/adamantine and chaotic and epic
**Resist** acid 10, cold 10, fire 10
#### offense
**Speed** 70 ft., fly 50 ft. (good)
**Melee** 7 slams +19 (1d4+3)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** diamond body, fixed initiative, stunning blow
**Spell-Like Abilities** (CL 9th; Concentration +18)
> **1/day**— dimension door
Psi-Like Abilities (ML 20th; Concentration +29)
> At will — aura sight, cloud mind, psionic plane shift, psionic suggestion, read thoughts
#### statistics
**Str** 38, **Dex** 22, **Con** —, **Int** 33, **Wis** 30, **Cha** 28
**BAB** +30, **CMB** +45, **CMD** 73, **TA** +43, **RTA** +35
**Feats** [[Alertness]], [[Blind-Fight]], [[Combat Casting]], [[Combat Reflexes]], [[Deflect Arrows]], [[Dodge]], [[Greater Spell Penetration]], [[Improved Critical]] (Unarmed Strike), [[Improved Initiative]], [[Improved Trip]], [[Lightning Reflexes]], [[Mobility]], [[Spell Penetration]], [[Toughness]], [[Weapon Focus]] (Unarmed Strike)
**Skills** Acrobatics +36 (+16 when jumping), Appraise +41, Craft +44, Diplomacy +39, Disable Device +36, Fly +41, Knowledge (arcana) +41, Knowledge (engineering) +41, Knowledge (history) +41, Knowledge (local) +41, Knowledge (nobility) +41, Knowledge (planes) +44, Knowledge (religion) +41, Perception +47, Sense Motive +47, Spellcraft +41, Use Magic Device +39
**Languages**
#### special abilities
### Diamond Body (Su)
Immune to poison. Purity of Body: Immune to all diseases except magical ones. Still Mind: A secundus gains a +2 bonus on saving throws against spells and effects from the Enchantment school. Slow Fall: A secundus within arm's reach of a wall can use that to slow its descent. It takes damage as though the fall were 60 feet shorter than it actually is. >Wholeness of Body (Su): A secundus can cure its own wounds, healing up to 26 hp per day. It can spread this healing out among several uses if desired.
### Fixed Initiative (Ex)
Modrons are rigid in their action, even in the most chaotic situations. As a result, a modron's initiative check is always equal to 10 +half its Hit Dice plus its Dexterity modifier or other modifiers (like Improved Initiative). When combat begins, a modron uses this number as its initiative - it never rolls an initiative check.
### Stunning Blow (Ex)
A creature struck by a secundus' unarmed strike must succeed at a DC 39 Fortitude save or be stunned for 1d4 rounds. The save DC is Strength-based.