# Modron, Quadrone (Base Modron)
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: +8/+9
> >Secondary: +3/+4
> >Multiattack: +6/+7
> >M/R_PA: +8/+9
> >2nd/PA: +3/+4
> >MA_PA: +6/+7
> >Itterative: 1
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 15; Dex: 16; Con: 12; Int: 14; Wis: 14; Cha: 13
> > xFeat:: 3/3 (0)
> > xClasSkil:: Craft, Diplomacy, Fly, Knowledge (history), Knowledge (local), Knowledge (planes), Perception, Sense Motive
> > SaveDiff:: +/- 3
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Quadrone (Base Modron)</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Medium Outsider (lawful, modron)
**Init** +6, fixed initiative
**Senses** darkvision 60 ft., all-around vision; **Perception** +12
#### defense
**AC** 19, 14 touch, 15 flat-footed (+4 Dex, +5 natural)
**hp** 25 (5d10)
**Fort** +1, **Refl** +8, **Will** +6
**Feint** 22, **Demoralize** 17
**Defensive Abilities** constructed
**Resist** acid 10, cold 10, fire 10
#### offense
**Speed** 30 ft.
**Melee** —
**Ranged** 2 mwk longbows +7 (1d8/x3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** fixed initiative, modron leader, repetitive attack
#### statistics
**Str** 16, **Dex** 18, **Con** —, **Int** 14, **Wis** 15, **Cha** 12
**BAB** +5, **CMB** +8, **CMD** 22, **TA** +8, **RTA** +9
**Feats** [[Alertness]], [[Blind-Fight]], [[Rapid Shot]]
**Skills** Craft +10 (any one), Diplomacy +6, Fly +12, Knowledge (history) +7, Knowledge (local) +7, Knowledge (planes) +10, Perception +12, Sense Motive +12
**Languages**
#### special abilities
### Fixed Initiative (Ex)
Modrons are rigid in their action, even in the most chaotic situations. As a result, a modron's initiative check is always equal to 10 +half its Hit Dice plus its Dexterity modifier or other modifiers (like Improved Initiative). When combat begins, a modron uses this number as its initiative - it never rolls an initiative check.
### Modron Leader (Ex)
Quadrones are capable of giving orders to any modron of a lesser caste.
### Repetitive Attack (Ex)
If a quadrone makes a full-attack action against the same target on consecutive turns, it gain a +2 bonus on its attack rolls. Changing targets or performing any other action causes the quadrone to lose this bonus.