# Modron, Quadrone (Base Modron) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +8/+9 > >Secondary: +3/+4 > >Multiattack: +6/+7 > >M/R_PA: +8/+9 > >2nd/PA: +3/+4 > >MA_PA: +6/+7 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 15; Dex: 16; Con: 12; Int: 14; Wis: 14; Cha: 13 > > xFeat:: 3/3 (0) > > xClasSkil:: Craft, Diplomacy, Fly, Knowledge (history), Knowledge (local), Knowledge (planes), Perception, Sense Motive > > SaveDiff:: +/- 3 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Quadrone (Base Modron)</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Medium Outsider (lawful, modron) **Init** +6, fixed initiative **Senses** darkvision 60 ft., all-around vision; **Perception** +12 #### defense **AC** 19, 14 touch, 15 flat-footed (+4 Dex, +5 natural) **hp** 25 (5d10) **Fort** +1, **Refl** +8, **Will** +6 **Feint** 22, **Demoralize** 17 **Defensive Abilities** constructed **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 30 ft. **Melee** — **Ranged** 2 mwk longbows +7 (1d8/x3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** fixed initiative, modron leader, repetitive attack #### statistics **Str** 16, **Dex** 18, **Con** —, **Int** 14, **Wis** 15, **Cha** 12 **BAB** +5, **CMB** +8, **CMD** 22, **TA** +8, **RTA** +9 **Feats** [[Alertness]], [[Blind-Fight]], [[Rapid Shot]] **Skills** Craft +10 (any one), Diplomacy +6, Fly +12, Knowledge (history) +7, Knowledge (local) +7, Knowledge (planes) +10, Perception +12, Sense Motive +12 **Languages** #### special abilities ### Fixed Initiative (Ex) Modrons are rigid in their action, even in the most chaotic situations. As a result, a modron's initiative check is always equal to 10 +half its Hit Dice plus its Dexterity modifier or other modifiers (like Improved Initiative). When combat begins, a modron uses this number as its initiative - it never rolls an initiative check. ### Modron Leader (Ex) Quadrones are capable of giving orders to any modron of a lesser caste. ### Repetitive Attack (Ex) If a quadrone makes a full-attack action against the same target on consecutive turns, it gain a +2 bonus on its attack rolls. Changing targets or performing any other action causes the quadrone to lose this bonus.