# Modron, Monodrone (Base Modron) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tentacles: 1d3 (×2) > >slam: 1d3 (×2) > >crossbowMelee/Ranged: +1/+3 > >Secondary: -4/-2 > >Multiattack: -1/+1 > >M/R_PA: +1/+3 > >2nd/PA: -4/-2 > >MA_PA: -1/+1 > >Itterative: 1 > > xDmg:: Str: -1; Str2: -1; StrOH: +0; StrPA: -1; StrPA2H: -1; StrPAOH: +0 > > xDCs:: Str: 9; Dex: 11; Con: 10; Int: 7; Wis: 10; Cha: 8 > > xFeat:: 1/1 (0) > > xClasSkil:: Craft, Fly, Knowledge (planes), Perception > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Monodrone (Base Modron)</div> <div class="CR">CR 1/2 (200 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Small Outsider (lawful, modron) **Init** +1, fixed initiative **Senses** darkvision 60 ft., all-around vision; **Perception** +2 #### defense **AC** 14, 12 touch, 13 flat-footed (+1 Dex, +2 natural, +1 size) **hp** 5 (1d10) **Fort** +0, **Refl** +3, **Will** +2 **Feint** 11, **Demoralize** 11 **Defensive Abilities** constructed **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 20 ft., fly 40 ft. (average) **Melee** 9 tentacles +16 (1d6+5) or slam +1 (1d3-1) **Ranged** light crossbow +3 (1d6/19-20) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** coordinated ally, fixed initiative, focused strike, recite message, single task #### statistics **Str** 8, **Dex** 13, **Con** —, **Int** 4, **Wis** 10, **Cha** 7 **BAB** +1, **CMB** -1, **CMD** 10, **TA** +1, **RTA** +3 **Feats** [[Alertness]] **Skills** Craft +1 (any one), Fly +7, Knowledge (planes) +1, Perception +2 **Languages** #### special abilities ### Coordinated Ally (Ex) Modrons work exceptionally well with other lawful allies. When successfully aided on a skill check or attack roll by a lawful-aligned ally, or when aiding another lawfully aligned creature, they apply or gain a +3 bonus on their checks or attack rolls (instead of the normal +2 bonus). Furthermore, modrons gain a +4 bonus on attack rolls against an opponent flanked by a lawful-aligned ally (instead of the normal +2 bonus). ### Fixed Initiative (Ex) Modrons are rigid in their action, even in the most chaotic situations. As a result, a modron's initiative check is always equal to 10 +half its Hit Dice plus its Dexterity modifier or other modifiers (like Improved Initiative). When combat begins, a modron uses this number as its initiative - it never rolls an initiative check. ### Focused Strike (Ex) Once per day, a monodrone can take an additional standard action in a round. This action must be identical to one it just performed. For example, a monodrone could make two melee attacks against the same target or, if a monodrone were to gain spellcasting ability, it could cast the same identical spell twice in the same round targeted on the same creature or location (assuming it is capable of casting the spell more than once). It could not, however, move, make an attack, and then move again (as the moves do not immediately follow one another). ### Recite Message (Ex) Messenger modrons can be dictated a message in any language up to 1 minute in length. They then carry that message until a superior (a higher caste modron or an arcane spellcaster who summoned the monodrone as a familiar) either dictates a new one or orders the current message forgotten. Monodrones do not understand messages not in the modron language but can still recite them exactly, regardless of language. Monodrones cannot be used to cast spells in this manner, even those with only verbal components. ### Single Task (Ex) Monodrones are only able to focus on a single task at a time. This tightened focus in combat translates to only being able to engage a single opponent in combat. Once it attacks a creature, the monodrone continues fighting the same creature until destroyed, its opponent is defeated, or it is ordered to attack another target. A monodrone cannot attack any other creatures except its target, even if they provoke attacks of opportunity.