# Modron, Hexton (Hierarch Modron)
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >shortswordMelee/Ranged: +25/+20
> >Secondary: +20/+15
> >Multiattack: +23/+18
> >M/R_PA: +25/+20
> >2nd/PA: +20/+15
> >MA_PA: +23/+18
> >Itterative: 4
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 27; Dex: 22; Con: 19; Int: 26; Wis: 25; Cha: 25
> > xFeat:: 9/9 (0)
> > xClasSkil:: Appraise, Craft, Diplomacy, Fly, Knowledge (arcana), Knowledge (engineering), Knowledge (history), Knowledge (local), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Spellcraft
> > SaveDiff:: +/- 5
> > xLang:: 0/7 (7)
<div class="grid-container"><div class="MON">Hexton (Hierarch Modron)</div>
<div class="CR">CR 14 (38,400 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Large Outsider (lawful, modron)
**Init** +12, fixed initiative
**Senses** darkvision 60 ft., all-around vision; **Perception** +31
#### defense
**AC** 30, 12 touch, 27 flat-footed (+3 Dex, +18 natural, -1 size)
**hp** 108 (18d10+18)
**Fort** +6, **Refl** +16, **Will** +17
**Feint** 41, **Demoralize** 34
**Defensive Abilities** constructed
**DR** 10/adamantine and chaotic
**Resist** acid 10, cold 10, fire 10
#### offense
**Speed** 30 ft., fly 30 ft. (average)
**Melee** shortsword +1 (1d4-1/19-20)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** fixed initiative, linked minds, repetitive attack
**Spell-Like Abilities** (CL 15th; Concentration +21)
#### statistics
**Str** 26, **Dex** 17, **Con** —, **Int** 24, **Wis** 23, **Cha** 22
**BAB** +18, **CMB** +27, **CMD** 40, **TA** +25, **RTA** +20
**Feats** [[Alertness]], [[Blind-Fight]], [[Improved Initiative]], [[Lightning Reflexes]], [[Multiattack]], [[Spell Penetration]], [[Toughness]]
**Skills** Appraise +25, Craft +28, Diplomacy +24, Fly +22, Knowledge (arcana) +25, Knowledge (engineering) +25, Knowledge (history) +25, Knowledge (local) +25, Knowledge (planes) +28, Knowledge (religion) +25, Perception +31, Sense Motive +31, Spellcraft +25
**Languages**
#### special abilities
### Fixed Initiative (Ex)
Modrons are rigid in their action, even in the most chaotic situations. As a result, a modron's initiative check is always equal to 10 +half its Hit Dice plus its Dexterity modifier or other modifiers (like Improved Initiative). When combat begins, a modron uses this number as its initiative - it never rolls an initiative check.
### Linked Minds (Ex)
As generals of modron armies, it is up to the hextons to keep order and maintain control during battle. As such, hextons possess the ability to link all the minds of the modrons he leads (or is led by) to perform more efficiently when conflict is inevitable. All modrons within range of the hexton's telepathy are in constant communication. If one is aware of a particular danger, they all are. If one in the group is not flat-footed, none of them are. No modron in the group is considered flanked unless all of them are. This ability is ineffective if there are no modrons within range.
### Repetitive Attack (Ex)
If a hexton makes a full-attack acting against the same target on consecutive turns, it gains a +2 bonus on its attack rolls. Changing targets or performing any other action causes the hexton to lose this bonus.