# Modron, Duodrone (Base Modron)
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d3 (×2)
> >claws: 1d3 (×2)
> >Melee/Ranged: +6/+2
> >Secondary: +1/-3
> >Multiattack: +4/+0
> >M/R_PA: +6/+2
> >2nd/PA: +1/-3
> >MA_PA: +4/+0
> >Itterative: 1
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 14; Dex: 10; Con: 11; Int: 9; Wis: 11; Cha: 10
> > xFeat:: 1/1 (0)
> > xClasSkil:: Craft, Fly, Perception, Sense Motive
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Duodrone (Base Modron)</div>
<div class="CR">CR 1 (400 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Small Outsider (lawful, modron)
**Init** +0, fixed initiative
**Senses** darkvision 60 ft., all-around vision; **Perception** +7
#### defense
**AC** 15, 10 touch, 16 flat-footed (-1 Dex, +5 natural, +1 size)
**hp** 10 (2d10)
**Fort** +0, **Refl** +2, **Will** +3
**Feint** 17, **Demoralize** 12
**Defensive Abilities** constructed
**Resist** acid 10, cold 10, fire 10
#### offense
**Speed** 20 ft.
**Melee** 2 slams +25 (1d6+8), 4 claws +25 (1d6+8)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** coordinated ally, fixed initiative, surge of strength
#### statistics
**Str** 16, **Dex** 9, **Con** —, **Int** 6, **Wis** 10, **Cha** 8
**BAB** +2, **CMB** +4, **CMD** 13, **TA** +6, **RTA** +2
**Feats** [[Alertness]]
**Skills** Craft +3 (any one), Fly +6, Perception +7, Sense Motive +7
**Languages**
#### special abilities
### Coordinated Ally (Ex)
Modrons work exceptionally well with other lawful allies. When successfully aided on a skill check or attack roll by a lawful-aligned ally, or when aiding another lawfully aligned creature, they apply or gain a +3 bonus on their checks or attack rolls (instead of the normal +2 bonus). Furthermore, modrons gain a +4 bonus on attack rolls against an opponent flanked by a lawful-aligned ally (instead of the normal +2 bonus).
### Fixed Initiative (Ex)
Modrons are rigid in their action, even in the most chaotic situations. As a result, a modron's initiative check is always equal to 10 +half its Hit Dice plus its Dexterity modifier or other modifiers (like Improved Initiative). When combat begins, a modron uses this number as its initiative - it never rolls an initiative check.
### Surge of Strength (Ex)
As a swift action once per day, a duodrone can gain a +4 bonus to its Strength. This bonus lasts until the duodrone's next turn.