# Modron, Duodrone (Base Modron) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d3 (×2) > >claws: 1d3 (×2) > >Melee/Ranged: +6/+2 > >Secondary: +1/-3 > >Multiattack: +4/+0 > >M/R_PA: +6/+2 > >2nd/PA: +1/-3 > >MA_PA: +4/+0 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 10; Con: 11; Int: 9; Wis: 11; Cha: 10 > > xFeat:: 1/1 (0) > > xClasSkil:: Craft, Fly, Perception, Sense Motive > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Duodrone (Base Modron)</div> <div class="CR">CR 1 (400 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Small Outsider (lawful, modron) **Init** +0, fixed initiative **Senses** darkvision 60 ft., all-around vision; **Perception** +7 #### defense **AC** 15, 10 touch, 16 flat-footed (-1 Dex, +5 natural, +1 size) **hp** 10 (2d10) **Fort** +0, **Refl** +2, **Will** +3 **Feint** 17, **Demoralize** 12 **Defensive Abilities** constructed **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 20 ft. **Melee** 2 slams +25 (1d6+8), 4 claws +25 (1d6+8) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** coordinated ally, fixed initiative, surge of strength #### statistics **Str** 16, **Dex** 9, **Con** —, **Int** 6, **Wis** 10, **Cha** 8 **BAB** +2, **CMB** +4, **CMD** 13, **TA** +6, **RTA** +2 **Feats** [[Alertness]] **Skills** Craft +3 (any one), Fly +6, Perception +7, Sense Motive +7 **Languages** #### special abilities ### Coordinated Ally (Ex) Modrons work exceptionally well with other lawful allies. When successfully aided on a skill check or attack roll by a lawful-aligned ally, or when aiding another lawfully aligned creature, they apply or gain a +3 bonus on their checks or attack rolls (instead of the normal +2 bonus). Furthermore, modrons gain a +4 bonus on attack rolls against an opponent flanked by a lawful-aligned ally (instead of the normal +2 bonus). ### Fixed Initiative (Ex) Modrons are rigid in their action, even in the most chaotic situations. As a result, a modron's initiative check is always equal to 10 +half its Hit Dice plus its Dexterity modifier or other modifiers (like Improved Initiative). When combat begins, a modron uses this number as its initiative - it never rolls an initiative check. ### Surge of Strength (Ex) As a swift action once per day, a duodrone can gain a +4 bonus to its Strength. This bonus lasts until the duodrone's next turn.