# Modron, Decaton (Hierarch Modron)
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >spear: 1d8 (×3)
> >Melee/Ranged: +13/+12
> >Secondary: +8/+7
> >Multiattack: +11/+10
> >M/R_PA: +13/+12
> >2nd/PA: +8/+7
> >MA_PA: +11/+10
> >Itterative: 2
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 18; Dex: 17; Con: 15; Int: 19; Wis: 19; Cha: 19
> > xFeat:: 5/5 (0)
> > xClasSkil:: Craft, Diplomacy, Fly, Knowledge (engineering), Knowledge (history), Knowledge (local), Knowledge (planes), Perception, Sense Motive, Spellcraft
> > SaveDiff:: +/- 4
> > xLang:: 0/4 (4)
<div class="grid-container"><div class="MON">Decaton (Hierarch Modron)</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Medium Outsider (lawful, modron)
**Init** +7, fixed initiative
**Senses** darkvision 60 ft., all-around vision; **Perception** +21
#### defense
**AC** 25, 12 touch, 23 flat-footed (+2 Dex, +13 natural)
**hp** 60 (10d10+10)
**Fort** +3, **Refl** +9, **Will** +11
**Feint** 31, **Demoralize** 24
**Defensive Abilities** constructed
**DR** 5/adamantine or chaotic
**Resist** acid 10, cold 10, fire 10
#### offense
**Speed** 30 ft., fly 10 ft. (poor)
**Melee** mwk spear +7 (1d6+4/x3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** fixed initiative, modron qualities, modron status
**Spell-Like Abilities** (CL 10th; Concentration +14)
> **At will**— clairaudience/clairvoyance, command, heal (constructs only), mass repair moderate wounds, remove disease, remove paralysis, greater teleport (self plus 50 pounds of objects only), wall of force
> At will — aura sight, cloud mind, psionic plane shift
#### statistics
**Str** 16, **Dex** 15, **Con** —, **Int** 18, **Wis** 18, **Cha** 18
**BAB** +10, **CMB** +13, **CMD** 25, **TA** +13, **RTA** +12
**Feats** [[Alertness]], [[Blind-Fight]], [[Improved Initiative]], [[Spell Penetration]], [[Toughness]]
**Skills** Craft +17, Diplomacy +14, Fly +11, Knowledge (engineering) +14, Knowledge (history) +14, Knowledge (local) +14, Knowledge (planes) +17, Perception +21, Sense Motive +21, Spellcraft +14
**Languages**
#### special abilities
### Fixed Initiative (Ex)
Modrons are rigid in their action, even in the most chaotic situations. As a result, a modron's initiative check is always equal to 10 +half its Hit Dice plus its Dexterity modifier or other modifiers (like Improved Initiative). When combat begins, a modron uses this number as its initiative - it never rolls an initiative check.
### Modron Qualities (Ex)
Immune to mind-influencing effects; not subject to nonlethal damage, ability damage, ability drain, or energy drain; not subject to critical hits.
### Modron Status (Su)
Because a decaton is in charge of the physical welfare of modrons, it possesses an ability to ascertain the conditions of modrons within range. A decaton has a constant status effect that applies only to modrons within range of its telepathy.