# Modron, Decaton (Hierarch Modron) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >spear: 1d8 (×3) > >Melee/Ranged: +13/+12 > >Secondary: +8/+7 > >Multiattack: +11/+10 > >M/R_PA: +13/+12 > >2nd/PA: +8/+7 > >MA_PA: +11/+10 > >Itterative: 2 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 18; Dex: 17; Con: 15; Int: 19; Wis: 19; Cha: 19 > > xFeat:: 5/5 (0) > > xClasSkil:: Craft, Diplomacy, Fly, Knowledge (engineering), Knowledge (history), Knowledge (local), Knowledge (planes), Perception, Sense Motive, Spellcraft > > SaveDiff:: +/- 4 > > xLang:: 0/4 (4) <div class="grid-container"><div class="MON">Decaton (Hierarch Modron)</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Medium Outsider (lawful, modron) **Init** +7, fixed initiative **Senses** darkvision 60 ft., all-around vision; **Perception** +21 #### defense **AC** 25, 12 touch, 23 flat-footed (+2 Dex, +13 natural) **hp** 60 (10d10+10) **Fort** +3, **Refl** +9, **Will** +11 **Feint** 31, **Demoralize** 24 **Defensive Abilities** constructed **DR** 5/adamantine or chaotic **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 30 ft., fly 10 ft. (poor) **Melee** mwk spear +7 (1d6+4/x3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** fixed initiative, modron qualities, modron status **Spell-Like Abilities** (CL 10th; Concentration +14) > **At will**— clairaudience/clairvoyance, command, heal (constructs only), mass repair moderate wounds, remove disease, remove paralysis, greater teleport (self plus 50 pounds of objects only), wall of force > At will — aura sight, cloud mind, psionic plane shift #### statistics **Str** 16, **Dex** 15, **Con** —, **Int** 18, **Wis** 18, **Cha** 18 **BAB** +10, **CMB** +13, **CMD** 25, **TA** +13, **RTA** +12 **Feats** [[Alertness]], [[Blind-Fight]], [[Improved Initiative]], [[Spell Penetration]], [[Toughness]] **Skills** Craft +17, Diplomacy +14, Fly +11, Knowledge (engineering) +14, Knowledge (history) +14, Knowledge (local) +14, Knowledge (planes) +17, Perception +21, Sense Motive +21, Spellcraft +14 **Languages** #### special abilities ### Fixed Initiative (Ex) Modrons are rigid in their action, even in the most chaotic situations. As a result, a modron's initiative check is always equal to 10 +half its Hit Dice plus its Dexterity modifier or other modifiers (like Improved Initiative). When combat begins, a modron uses this number as its initiative - it never rolls an initiative check. ### Modron Qualities (Ex) Immune to mind-influencing effects; not subject to nonlethal damage, ability damage, ability drain, or energy drain; not subject to critical hits. ### Modron Status (Su) Because a decaton is in charge of the physical welfare of modrons, it possesses an ability to ascertain the conditions of modrons within range. A decaton has a constant status effect that applies only to modrons within range of its telepathy.