# Mindshredder Zenthal >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +8/+12 > >Secondary: +3/+7 > >Multiattack: +6/+10 > >M/R_PA: +8/+12 > >2nd/PA: +3/+7 > >MA_PA: +6/+10 > >Itterative: 2 > > xDmg:: Str: -1; Str2: -1; StrOH: +0; StrPA: -1; StrPA2H: -1; StrPAOH: +0 > > xDCs:: Str: 15; Dex: 19; Con: 18; Int: 17; Wis: 17; Cha: 20 > > xFeat:: 5/7 (2) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Mindshredder Zenthal</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Aberration **Init** +3 **Senses** darkvision 60 ft., thoughtsense 60 ft.; **Perception** +17 #### defense **AC** 25, 13 touch, 22 flat-footed (+3 Dex, +8 natural, +4 shield) **hp** 78 (13d8+26) **Fort** +6, **Refl** +7, **Will** +11 **Feint** 24, **Demoralize** 24 #### offense **Speed** 40 ft. **Melee** — **Space** 5 ft., **Reach** 5 ft. **Special Attacks** shield of force, thought sense, wisdom damage **Spell-Like Abilities** (CL 13th; Concentration +17) > **3/day**— confusion (DC 20), hypnotic pattern (DC 18) #### statistics **Str** 8, **Dex** 16, **Con** 15, **Int** 12, **Wis** 12, **Cha** 18 **BAB** +9, **CMB** +8, **CMD** 21, **TA** +8, **RTA** +12 **Feats** [[Ability Focus]] (confusion), [[Ability Focus]] (hypnotic pattern), [[Iron Will]], [[Quicken Spell-Like Ability (hypnotic pattern), [[Weapon Finesse]] **Skills** Acrobatics +19 (+4 when jumping), Intimidate +20, Perception +17, Sense Motive +14, Spellcraft +17 **Languages** #### special abilities ### Shield of Force (Su) A magical shield of force protects a mindshredder zenthal at all times. This shield grants the zenthal a +4 shield bonus to AC (even against incorporeal touch attacks, since it is a force effect) and negates magic missile attacks directed at it (just as a shield spell does). ### Thought Sense (Su) Like the larva and the warrior, a mindshredder zenthal is sensitive to the thought emanations of living creatures. A mindshredder zenthal's thought sense functions out to a distance of 60 feet. ### Wisdom Damage (Su) A mindshredder zenthal's tentacles deal 1d4 points of Wisdom damage each time it hits a living creature with a melee touch attack. If a mindshredder zenthal grapples an opponent, that opponent takes an extra 1d4 points of Wisdom damage at the beginning of each of the zenthal's turns. For each point of Wisdom damage that a mindshredder zenthal deals, it heals 2 hit points of damage. If a mindshredder zenthal is already at its maximum hit point total, it gains 2 temporary hit points for each point of Wisdom damage it deals. These temporary hit points last for a maximum of 1 hour.