# Mindshredder Larva >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d3 (×2) > >tentacles: 1d3 (×2) > >Melee/Ranged: +2/+3 > >Secondary: -3/-2 > >Multiattack: +0/+1 > >M/R_PA: +2/+3 > >2nd/PA: -3/-2 > >MA_PA: +0/+1 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 11; Dex: 12; Con: 13; Int: 9; Wis: 12; Cha: 9 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Mindshredder Larva</div> <div class="CR">CR 1 (400 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Small Aberration **Init** +1 **Senses** darkvision 60 ft., thoughtsense 20 ft.; **Perception** +6 #### defense **AC** 14, 12 touch, 13 flat-footed (+1 Dex, +2 natural, +1 size) **hp** 12 (2d8+4) **Fort** +2, **Refl** +1, **Will** +4 **Feint** 12, **Demoralize** 13 #### offense **Speed** 30 ft. **Melee** 2 claws +10 (1d6+5 plus 1d2 wis) or 2 tentacles +2 touch (1 wis) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** thought sense, transformation, wisdom damage #### statistics **Str** 11, **Dex** 13, **Con** 15, **Int** 6, **Wis** 12, **Cha** 6 **BAB** +1, **CMB** +0, **CMD** 11, **TA** +2, **RTA** +3 **Feats** [[Improved Initiative]] **Skills** Perception +6, Stealth +8 **Languages** #### special abilities ### Thought Sense (Su) All mindshredders are sensitive to the thought emanations of living creatures. A mindshredder larva usually does not need to make Perception checks to pinpoint the location of a living creature with an Intelligence of 3 or higher within 20 feet. Any opponent a mindshredder cannot see still has total concealment against the mindshredder, and the mindshredder still has the normal miss chance when attacking foes that have concealment. A mindshredder is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. A mindshredder need not have line of effect to a creature to detect it. A mindshredder's thought sense ability can penetrate barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. Any creature immune to mind-reading effects (such as a character under the effect of mind blank) can't be detected with thought sense. ### Transformation (Ex) Once a mindshredder larva has fed on enough mental energy, it can build a cocoon and transform into a mindshredder warrior. A mindshredder larva must deal 20 points of Wisdom damage before it can build its chrysalis. Building the chrysalis requires one week of work. Once the chrysalis is complete, a larva must remain in the chrysalis for one month. At the end of the month, it emerges from the chrysalis as a mindshredder warrior. A mindshredder larva's chrysalis has a hardness of 5 and 45 hit points (each chrysalis is 3 inches thick and has 15 hit points per inch of thickness). The hardened resin of a mindshredder larva's chrysalis is pale rose in color. A larva inside a chrysalis is helpless and dies if the chrysalis is destroyed. A mindshredder larva rushes into combat quickly, battering the nearest foe with its tentacles. Although not smart enough to devise truly sophisticated tactics, a larva attempts to ambush foes when possible. A mindshredder larva is perceptive enough to ascertain when its tentacle attacks are not penetrating the armor of its foe; in such a case, it attempt touch attacks against that foe rather than regular melee attacks. ### Wisdom Damage (Su) A mindshredder larva deals hit point damage as well as 1 point of Wisdom damage each time it hits a living creature with a tentacle attack. A mindshredder larva can also use a tentacle to make a touch attack. If successful, the touch attack deals no hit point damage but still deals 1 point of Wisdom damage. If a mindshredder larva grapples an opponent, that opponent takes an extra 1 point of Wisdom damage at the beginning of each of the mindshredder larva's turns. For each point of Wisdom damage that a mindshredder larva deals, it heals 2 hit points of damage. If a mindshredder larva is already at its maximum hit point total, it gains 2 temporary hit points for each point of Wisdom damage it deals. These temporary hit points last for a maximum of 1 hour.