# Mind Flayer, Larval
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tendrilsMelee/Ranged: +4/+8
> >Secondary: -1/+3
> >Multiattack: +2/+6
> >M/R_PA: +4/+8
> >2nd/PA: -1/+3
> >MA_PA: +2/+6
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 11; Dex: 15; Con: 12; Int: 8; Wis: 12; Cha: 12
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
*This creature looks like a tadpole, although it is a full two feet in length. It is eyeless; its tail is a squiggling mass of four tentacles that partially obscure a lampreylike mouth.*
<div class="grid-container"><div class="MON">Mind Flayer, Larval</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Dragon #318, Complete Psionic</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Tiny Aberration (psionic)
**Init** +8
**Senses** blindsight 30 ft.; **Perception** +1
#### defense
**AC** 18, 16 touch, 14 flat-footed (+4 Dex, +2 natural, +2 size)
**hp** 15 (3d8+3)
**Fort** +2, **Refl** +5, **Will** +4
**Feint** 13, **Demoralize** 14
#### offense
**Speed** 15 ft., climb 10 ft.
**Melee** 4 tendrils +4 (1d6-3)
**Space** 2 1/2 ft., **Reach** 0 ft.
**Special Attacks** attach, brain sap
Psi-Like Abilities (ML 3th; Concentration +4)
> 3/day — burst, psionic levitate
> 1/day — psionic dimension door
#### statistics
**Str** 10, **Dex** 18, **Con** 13, **Int** 4, **Wis** 13, **Cha** 12
**BAB** +2, **CMB** +0, **CMD** 14, **TA** +4, **RTA** +8
**Skills** Climb +14, Perception +1
**Languages**
#### special abilities
### Attach (Ex)
A larval flayer that hits with its bite attack locks its sucker onto the target, anchoring it in place. An attached larval flayer is effectively grappling its prey. The larval flayer looses its Dexterity bonus to AC, but holds on with great tenacity. A larval flayer has a +12 racial bonus to maintain its grapple on a foe once it is attached. An attached larval flayer can be struck with a weapon or grappled itself-- if its prey manages to win a grapple check or Escape Artist check against it, the larval flayer is removed.
### Brain Sap (Ex)
A larval flayer eats gray matter, dealing 1d4 points of Intelligence damage each round it remains attached. Creatures reduced to 0 Intelligence in this fashion are slain.
#### ecology
**Organization** Clutch (2-5)
**Treasure** None
A larval flayer's blossoming psionic ability, combined with its inborn need to feed on gray matter, makes it a threat no creature wants to come across unaware. In the fullness of time, larval flayers grow into neothelids (EPH 204), but most are slain by their sundered kin: illithids. Mind flayers view the unrestrained growth of their larvae as their darkest taboo. Larval flayers communicate through rudimentary telepathy. Mind flayers are said to reproduce through a process called ceremorphosis. This gruesome method involves the implanta- tion of larval-stage mind flayers (also called illithid tadpoles) in host creatures. If tadpoles grow too large for implantation they are destroyed, but sometimes they escape the briny pool of their birth. Even after growing just a little bit, larval flayers are dangerous. Larval flayers squiggle and skulk through dark tunnels underground, searching for their next chance to suck down a tasty meal of brain. Typical Physical Characteristics: A larval flayer is about 2 to 2–1/2 feet long from tip to tentacle and weighs between 30 and 50 pounds. Larger specimens exist, as those few that survive grow toward their apotheosis: neothelids.