# Mind Flayer Alhoon >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >long tentaclesMelee/Ranged: +15/+21 > >Secondary: +10/+16 > >Multiattack: +13/+19 > >M/R_PA: +15/+21 > >2nd/PA: +10/+16 > >MA_PA: +13/+19 > >Itterative: 3 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 20; Dex: 26; Con: 20; Int: 26; Wis: 25; Cha: 28 > > xFeat:: 7/10 (3) > > > > > > xLang:: 0/6 (6) <div class="grid-container"><div class="MON">Mind Flayer Alhoon</div> <div class="CR">CR 18 (153,600 XP)</div> <div class="SOU">Lords of Madness</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Undead (augmentedaberration) **Init** +10 **Senses** darkvision 60 ft.; **Perception** +32 **Aura** fear (DC 28 Will, 60 ft., 12 rounds) #### defense **AC** 29, 20 touch, 23 flat-footed (+4 armor, +4 deflection, +6 Dex, +5 natural) **hp** 240 (20d8+160) **Fort** +14, **Refl** +12, **Will** +17 **Feint** 42, **Demoralize** 35 **DR** 15/bludgeoning and magic; **SR** 29 **Immune** cold, electricity, mind-affecting #### offense **Speed** 30 ft. **Melee** 2 long tentacles +11 (1d6+3 plus grab) or touch +21 (1d8+5 negative energy plus paralysis) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** extract, fear aura, mind blast, negative energy touch, paralyzing touch Psi-Like Abilities (ML 8th; Concentration +16) > At will — astral projection, charm monster (DC 24), detect thoughts (DC 22), levitate, plane shift, suggestion (DC 23) #### statistics **Str** 10, **Dex** 22, **Con** —, **Int** 22, **Wis** 21, **Cha** 26 **BAB** +15, **CMB** +15, **CMD** 35, **TA** +15, **RTA** +21 **Feats** [[Alertness]], [[Combat Casting]], [[Craft Wondrous Item]], [[Improved Initiative]], [[Spell Penetration]], [[Weapon Finesse]], [[Weapon Focus]] (tentacle) **Skills** Bluff +28, Craft +26 (alchemy), Diplomacy +28, Disguise +31, Knowledge (arcana) +29, Knowledge (dungeoneering) +26, Perception +32, Sense Motive +32, Stealth +29, Survival +25 **Languages** #### special abilities ### Extract (Ex) An alhoon that begins its turn with all four tentacles attached and that makes a successful grapple check automatically extracts the opponent's brain, instantly killing that creature. This power is useless against constructs, elementals, oozes, plants, and undead. It is not instantly fatal to foes with multiple heads. ### Fear Aura (Su) Like all liches, an alhoon is surrounded by a dreadful aura of death and evil. Creatures of fewer than 5 Hit Dice in a 60-foot radius that look at an alhoon must succeed on a DC 22 Will save or be affected as though by a fear spell (caster level 12th). The save DC is Charisma-based. A creature that successfully saves cannot be affected again by the same alhoon's aura for 24 hours. ### Mind Blast (Su) An alhoon can discharge a devastating psionic attack in the form of a cone 60 feet long. Anyone caught in this cone must succeed on a DC 22 Will save or be stunned for 3d4 rounds. The save DC is Charisma-based. This ability is the equivalent of a 4th-level spell. ### Negative Energy Touch (Su) An alhoon has a melee touch attack that uses negative energy to deal 1d8+5 points of damage to living creatures; a Will save (DC 28) halves the damage. An alhoon can use this in place of its tentacle attacks (in which case the negative energy touch is a melee touch attack), or instead make a normal tentacle attack and add the negative energy damage (in which case it is a melee attack, nor a melee touch attack). A creature struck by the negative energy touch when used as a melee touch attack is also subject to an alhoon's paralyzing touch (see below). ### Paralyzing Touch (Su) Any living creature hit by an alhoon's touch attack must succeed on a DC 28 Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell. The effect cannot be dispelled. Anyone paralyzed by an alhoon seems dead, though a DC 20 Perception check or a DC 15 Heal check reveals that the victim is still alive. The save DC is Charisma-based.