# Mephit, Sulphur
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d4 (×2)
> >Melee/Ranged: +5/+6
> >Secondary: +0/+1
> >Multiattack: +3/+4
> >M/R_PA: +4/+5
> >2nd/PA: -1/+0
> >MA_PA: +2/+3
> >Itterative: 1
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 12; Dex: 13; Con: 12; Int: 9; Wis: 11; Cha: 13
> > xFeat:: 2/2 (0)
> > xClasSkil:: Bluff, Disguise, Intimidate, Perception, Spellcraft
> > SaveDiff:: +/- 2
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Sulphur Mephit</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Sandstorm</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Small Outsider (air, earth)
**Init** +2
**Senses** darkvision 60 ft.; **Perception** +0
#### defense
**AC** 17, 13 touch, 15 flat-footed (+2 Dex, +4 natural, +1 size)
**hp** 18 (3d10+3); fast healing 2
**Fort** +2, **Refl** +5, **Will** +3
**Feint** 13, **Demoralize** 13
**DR** 5/magic
#### offense
**Speed** 30 ft., fly 50 ft. (average)
**Melee** bite +7 (1d3-3 plus poison)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** breath weapon
**Spell-Like Abilities** (CL 6th; Concentration +8)
> **1/day**— stinking cloud (DC 15)
> At will — astral projection, charm monster, detect thoughts, levitate, plane shift, and suggestion (save DC 13 + spell level)
#### statistics
**Str** 13, **Dex** 15, **Con** 12, **Int** 6, **Wis** 11, **Cha** 15
**BAB** +3, **CMB** +2, **CMD** 14, **TA** +5, **RTA** +6
**Feats** [[Dodge]], [[Power Attack]]
**Skills** Bluff +8, Disguise +5, Intimidate +5, Perception +0, Spellcraft +1
**Languages**
#### special abilities
### Breath Weapon (Su)
Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus. The breath weapon of a sulphur mephit is a 10-foot cone of volcanic vapor that renders the victim unconcious for 2d6 minutes. A DC 12 Fortitude save negates the effect.