# Mephit, Sulphur >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d4 (×2) > >Melee/Ranged: +5/+6 > >Secondary: +0/+1 > >Multiattack: +3/+4 > >M/R_PA: +4/+5 > >2nd/PA: -1/+0 > >MA_PA: +2/+3 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 12; Dex: 13; Con: 12; Int: 9; Wis: 11; Cha: 13 > > xFeat:: 2/2 (0) > > xClasSkil:: Bluff, Disguise, Intimidate, Perception, Spellcraft > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Sulphur Mephit</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Sandstorm</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Small Outsider (air, earth) **Init** +2 **Senses** darkvision 60 ft.; **Perception** +0 #### defense **AC** 17, 13 touch, 15 flat-footed (+2 Dex, +4 natural, +1 size) **hp** 18 (3d10+3); fast healing 2 **Fort** +2, **Refl** +5, **Will** +3 **Feint** 13, **Demoralize** 13 **DR** 5/magic #### offense **Speed** 30 ft., fly 50 ft. (average) **Melee** bite +7 (1d3-3 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** breath weapon **Spell-Like Abilities** (CL 6th; Concentration +8) > **1/day**— stinking cloud (DC 15) > At will — astral projection, charm monster, detect thoughts, levitate, plane shift, and suggestion (save DC 13 + spell level) #### statistics **Str** 13, **Dex** 15, **Con** 12, **Int** 6, **Wis** 11, **Cha** 15 **BAB** +3, **CMB** +2, **CMD** 14, **TA** +5, **RTA** +6 **Feats** [[Dodge]], [[Power Attack]] **Skills** Bluff +8, Disguise +5, Intimidate +5, Perception +0, Spellcraft +1 **Languages** #### special abilities ### Breath Weapon (Su) Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus. The breath weapon of a sulphur mephit is a 10-foot cone of volcanic vapor that renders the victim unconcious for 2d6 minutes. A DC 12 Fortitude save negates the effect.