# Mechanatrix >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ <div class="grid-container"><div class="MON">Mechanatrix</div> <div class="CR">CR 1/2 (200 XP)</div> <div class="SOU">Fiend Folio pg. 137</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Medium Outsider **Init** -1 **Senses** darkvision 60 ft.; **Perception** +4 #### defense **AC** 18, 9 touch, 19 flat-footed (+6 armor, -1 Dex, +1 natural, +2 shield) **hp** 7 (1d10+1) **Fort** +3, **Refl** +1, **Will** +2 **Feint** 14, **Demoralize** 11 **Resist** cold 5, fire 5 #### offense **Speed** 20 ft. **Melee** battleaxe +1 (1d8/x3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** electricity healing, shocking grasp **Spell-Like Abilities** (CL 1st, Concentration +0) > **1/day**— _shocking grasp_ #### statistics **Str** 10, **Dex** 8, **Con** 13, **Int** 13, **Wis** 10, **Cha** 9 **BAB** +1, **CMB** +1, **CMD** 10, **TA** +1, **RTA** +0 **Feats** [[Great Fortitude]] **Skills** Acrobatics +3, Bluff +3, Climb +4, Escape Artist +3, Knowledge (history) +5, Perception +4, Sense Motive +4 **Languages** Common #### special abilities ### Electricity Healing (Ex) Because of a mechanatrix's electricity affinity, any electricity attack directed at it cures 1 point of damage for each 3 points of damage it would otherwise deal. #### ecology **Terrain:** Any land and underground **Organization** Solitary or team (2–4) **Treasure** Standard **Advancement** By character class Mechanatrixes are planetouched who can trace their ancestry to one of the bizarre clockwork beings that reside on the plane of Mechanus. Mechanatrixes are mostly human in appearance, but they have one or more mechanical or inorganic features. Most mechanatrixes have smooth skin with a faint metallic sheen. They behave with cold rationality and have a no-nonsense attitude toward life. As befitting their nature, mechanatrixes have an affinity for mechanical objects of all kinds. They have an innate understanding of engineering and all sorts of crafts. The more martial-minded mechanatrixes become excellent siege engineers. Like other planetouched beings, mechanatrixes never quite fit into any society. Most human societies shun them, while those from the plane of Mechanus believe them to be tainted and impure. As a result, they are often loners, but they are rarely bothered by this lack of social contact. Most mechanatrixes are firm believers in law and do whatever they can to fight chaos and bring order to tumultuous areas. ### Combat Despite their prowess, mechanatrixes prefer to avoid combat since they see it as destructive and wasteful. However, when they are forced to fight, they attack with shrewd tactics. Mechanatrixes are not only immune to electricity, but they are actually healed by it. Because of this, they actively goad an opponent that uses any electricity attack.