# Mechanatrix >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >Melee/Ranged: +1/+0 > >Secondary: -4/-5 > >Multiattack: -1/-2 > >M/R_PA: +1/+0 > >2nd/PA: -4/-5 > >MA_PA: -1/-2 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 10; Dex: 9; Con: 11; Int: 11; Wis: 10; Cha: 9 > > xFeat:: 1/1 (0) > > xClasSkil:: Acrobatics, Bluff, Climb, Escape Artist, Knowledge (history), Perception, Sense Motive > > SaveDiff:: +/- 2 > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Mechanatrix</div> <div class="CR">CR 1/2 (200 XP)</div> <div class="SOU">Fiend Folio pg. 137</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Medium Outsider **Init** -1 **Perception** +4 #### defense **AC** 18, 9 touch, 19 flat-footed (+6 armor, -1 Dex, +1 natural, +2 shield) **hp** 6 (1d10+1) **Fort** +3, **Refl** +1, **Will** +2 **Feint** 14, **Demoralize** 11 **Resist** cold 5, fire 5 #### offense **Speed** 20 ft. **Melee** 2 claws +3 (1d2-2) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** electricity healing, shocking grasp **Spell-Like Abilities** (CL 1st; Concentration +0) > **1/day**— shocking grasp #### statistics **Str** 10, **Dex** 8, **Con** 13, **Int** 13, **Wis** 10, **Cha** 9 **BAB** +1, **CMB** +1, **CMD** 10, **TA** +1, **RTA** +0 **Feats** [[Great Fortitude]] **Skills** Acrobatics +0 (-4 when jumping), Bluff +3, Climb +1, Escape Artist +0, Knowledge (history) +2, Perception +4, Sense Motive +4 **Languages** #### special abilities ### Electricity Healing (Ex) Because of a mechanatrix's electricity affinity, any electricity attack directed at it cures 1 point of damage for each 3 points of damage it would otherwise deal. The mechanatrix gets no saving throw against electricity effects. ### Shocking Grasp (Sp) A mechanatrix can use shocking grasp once per day as cast by a sorcerer of 1st level or the mechanatrix's character level, whichever is higher. #### ecology **Organization** Solitary or team (2–4) **Treasure** Standard **Advancement** By character class Mechanatrixes are planetouched who can trace their ances-try to one of the bizarre clockwork beings that reside on theplane of Mechanus.Mechanatrixes are mostly human in appearance, but theyhave one or more mechanical or inorganic features. Mostmechanatrixes have smooth skin with a faint metallic sheen.They behave with cold rationality and have a no-nonsenseattitude toward life.As befitting their nature, mechanatrixes have an affinityfor mechanical objects of all kinds. They have an innateunderstanding of engineering and all sorts of crafts. Themore martial-minded mechanatrixes become excellentsiege engineers.Like other planetouched beings, mechanatrixes neverquite fit into any society. Most human societies shun them,while those from the plane of Mechanus believe them to betainted and impure. As a result, they are often loners, butthey are rarely bothered by this lack of social contact.Most mechanatrixes are firm believers in law and dowhatever they can to fight chaos and bring order to tumul-tuous areas.