# Meazel >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >battleaxe: 1d8 (×3) > >Melee/Ranged: +4/+6 > >Secondary: -1/+1 > >Multiattack: +2/+4 > >M/R_PA: +4/+6 > >2nd/PA: -1/+1 > >MA_PA: +2/+4 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 12; Dex: 14; Con: 12; Int: 10; Wis: 12; Cha: 10 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Meazel</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Monster Compendium: Monsters of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Monstrous Humanoid **Init** +6 **Senses** darkvision 60 ft.; **Perception** +0 #### defense **AC** 12, 12 touch, 10 flat-footed (+2 Dex) **hp** 20 (4d10) **Fort** +1, **Refl** +6, **Will** +4 **Feint** 14, **Demoralize** 14 #### offense **Speed** 30 ft. **Melee** battleaxe +1 (1d8/x3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** disease, evasion, sneak attack #### statistics **Str** 10, **Dex** 14, **Con** 11, **Int** 6, **Wis** 11, **Cha** 7 **BAB** +4, **CMB** +4, **CMD** 16, **TA** +4, **RTA** +6 **Feats** [[Improved Initiative]], [[Stealthy]] **Skills** Perception +0, Stealth +11, Swim +7 **Languages** #### special abilities ### Disease (Ex) Meazles (Su) Claw—Injury; save Fort DC 12, onset 1d6 days, frequency 1/day, effect 1d2 Dex damage and 1d2 Con damage (target must save a 2nd time or 1 point of the damage is drain instead), cure 2 consecutive saves. ### Evasion (Ex) Like rogues, meazels who make their Reflex saving throws against an effect that would normally deal half damage instead avoid damage altogether. ### Sneak Attack (Ex) Meazels share the rogue's ability to strike effectively when an opponent is unaware of their presence. Any time an opponent would be denied his Dexterity bonus to AC or when the meazel flanks its victim, the meazel deals an additional 3d6 points of damage per attack.