# Maulgoth >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >warhammer: 2d8 (×3) > >Melee/Ranged: +22/+20 > >Secondary: +17/+15 > >Multiattack: +20/+18 > >M/R_PA: +22/+20 > >2nd/PA: +17/+15 > >MA_PA: +20/+18 > >Itterative: 3 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 29; Dex: 27; Con: 28; Int: 23; Wis: 23; Cha: 24 > > xFeat:: 7/10 (3) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Maulgoth</div> <div class="CR">CR 17 (102,400 XP)</div> <div class="SOU">Fiend Folio pg. 123</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Huge Aberration (earth) **Init** +11 **Senses** darkvision 60 ft., tremorsense 60 ft.; **Perception** +26 #### defense **AC** 39, 15 touch, 32 flat-footed (+7 Dex, +24 natural, -2 size) **hp** 240 (20d8+160) **Fort** +14, **Refl** +13, **Will** +17 **Feint** 33, **Demoralize** 33 **DR** 15/magic adamantine; **SR** 28 #### offense **Speed** 60 ft., burrow 60 ft., climb 60 ft. **Melee** warhammer +15/+10 (2d6+10/x3) **Space** 15 ft., **Reach** 15 ft. (20 ft. with tentacle) **Special Attacks** ethereal jolt, perfect climbing, tremorsense, xorn movement **Spell-Like Abilities** (CL 13th; Concentration +17) > **At will**— calm animals, control plants, cure light wounds, dominate animal, soften earth and stone, stone tell, transmute mud to rock, transmute rock to mud > **5/day**— cure serious wounds, true seeing, wall of stone #### statistics **Str** 29, **Dex** 25, **Con** 27, **Int** 16, **Wis** 16, **Cha** 18 **BAB** +15, **CMB** +26, **CMD** 43, **TA** +22, **RTA** +20 **Feats** [[Combat Reflexes]], [[Dodge]], [[Improved Initiative]], [[Iron Will]], [[Mobility]], [[Multiattack]], [[Spring Attack]] **Skills** Acrobatics +30 (+12 when jumping), Climb +40, Escape Artist +30, Intimidate +27, Perception +26, Sense Motive +23, Stealth +26 **Languages** #### special abilities ### Ethereal Jolt (Ex) As a standard action, a maulgoth can attempt to force an opponent onto the Ethereal Plane. The maulgoth makes a touch attack with one of its tentacles, and if the attack hits, the creature struck must make a Fortitude saving throw (DC 29) to avoid being forced onto the Ethereal Plane. ### Perfect Climbing (Ex) A maulgoth moves with perfect ease while climbing. It can move at full speed across ceilings, overhangs, and other slanted or vertical surfaces without making Climb checks, and it does not have to make a Climb check to avoid losing its grip when it takes damage. ### Tremorsense (Ex) A maulgoth can automatically sense the location of anything within 60 feet that is in contact with the ground. ### Xorn Movement (Ex) A maulgoth can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does is create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing maulgoth pushes the maulgoth back 30 feet but has no other effect. Fierce, inventive combatants, maulgoths hunt large stretches of caverns, answering to nothing but their own whims. Maulgoths love fighting from ambush, and their ability to move in and out of solid stone at will allows them to fight successful hit-and-run battles even against groups of powerful foes. A maulgoth often begins battle against a dangerous group by using its Spring Attack feat and its ethereal jolt ability to force some of its foes onto the Ethereal Plane. Once it has whittled the opposition down in this manner, a maulgoth emerges in the center of the main combat area, attempting to keep all the remaining combatants in reach of its powerful tentacles. #### ecology **Terrain** Underground **Organization** Solitary **Treasure** None **Advancement** 21–40 HD (Gargantuan); 41–60 HD (Colossal) Among the most dangerous terrors of the Underdark,maulgoths are solitary masters of stone. They move quicklyover or through any stone substance. This great mobilityenables a maulgoth to flee through solid stone in the rareinstances when it finds itself overmatched.Maulgoths look like horrid amalgamations of flesh andstone. The central body of a maulgoth is shaped like a large,malformed rhinoceros, with four powerful legs and fourtentacles. Its greenish-gray body is covered with rocklikespikes and protrusions, and its hide feels like stone to allbut the most experienced hand.Although maulgoths exhibit a power over the naturalworld akin to that of a druid, they have none of the lovefor the environment that most druids share. They cal-lously use the natural world as their first line of defense,controlling animals and plants to serve their needs.Maulgoths speak Undercommon and Terran.