# Malfera >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d6 (×2) > >Melee/Ranged: +14/+9 > >Secondary: +9/+4 > >Multiattack: +12/+7 > >M/R_PA: +11/+6 > >2nd/PA: +6/+1 > >MA_PA: +9/+4 > >Itterative: 2 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +12; StrPA2H: +18; StrPAOH: +6 > > xDCs:: Str: 20; Dex: 15; Con: 20; Int: 14; Wis: 16; Cha: 17 > > xFeat:: 4/5 (1) > > xClasSkil:: Acrobatics, Climb, Diplomacy, Perception, Stealth, Swim > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Malfera</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Dragon #343</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Outsider (chaotic, evil) **Init** +1 **Senses** darkvision 60 ft., see invisibility; **Perception** +14 #### defense **AC** 18, 10 touch, 17 flat-footed (+1 Dex, +8 natural, –1 size) **hp** 99 (9d10+54) **Fort** +9, **Refl** +7, **Will** +10 **Feint** 21, **Demoralize** 21 **DR** 10/magic **Immune** acid; **Resist** cold 10, electricity 10 #### offense **Speed** 50 ft., swim 20 ft. **Melee** 2 claws +16 (1d6+7 plus grab) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** acid tentacles, knock, nightmare, poison #### statistics **Str** 22, **Dex** 12, **Con** 22, **Int** 10, **Wis** 14, **Cha** 16 **BAB** +9, **CMB** +13, **CMD** 24, **TA** +14, **RTA** +9 **Feats** [[Ability Focus]] (nightmare), [[Improved Initiative]], [[Iron Will]], [[Power Attack]] **Skills** Acrobatics +10 (+8 when jumping), Climb +15, Diplomacy +12, Perception +14, Stealth +11, Swim +23 **Languages** #### special abilities ### Acid Tentacles (Ex) When grappling, a malfera can excreet and caustic adhesive as a swift action. This substance grants the malfera a +4 to CMB and CMD to maintain a grapple, and deals 2d6 points of acid damage to creatures grappled by the malfera. ### Knock (Su) A malfera's touch opens doors automatically as if using a knock spell (caster level 9th). ### Nightmare (Su) Once per day, a malfera can enter the dreams of a sleeping creature on its current plane, the Material Plane, the Astral Plane, or the Ethereal Plane, haunting it as if using a nightmare spell. Unlike the spell, the malfera immediately breaks the connection if its mind or body is attacked, and it does not require any knowledge of or connection to its target to use this ability (it can cast its mind out across the planes to attack a random intelligent sleeping creature) A DC 19 Will save negates this effect. The DC is Charisma-based. ### Poison (Ex) Injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1 Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based.