# Malebranche >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d8 (×2) > >bite: 2d6 (×2) > >claws: 1d8 (×2) > >gore: 2d6 (×2) > >Melee/Ranged: +24/+13 > >Secondary: +19/+8 > >Multiattack: +22/+11 > >M/R_PA: +19/+8 > >2nd/PA: +14/+3 > >MA_PA: +17/+6 > >Itterative: 4 > > xDmg:: Str: +10; Str2: +15; StrOH: +5; StrPA: +20; StrPA2H: +30; StrPAOH: +10 > > xDCs:: Str: 28; Dex: 17; Con: 25; Int: 17; Wis: 20; Cha: 18 > > xFeat:: 7/8 (1) > > xClasSkil:: Acrobatics, Escape Artist, Fly, Perception, Sense Motive > > SaveDiff:: +/- 5 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Malebranche</div> <div class="CR">CR 14 (38,400 XP)</div> <div class="SOU">Fiendish Codex 2, Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Huge Outsider (devil, evil, lawful) **Init** +3 **Senses** see in darkness; **Perception** +21 **Aura** fear (DC 18 Will, 20 ft., 10 rounds) #### defense **AC** 32, 7 touch, 33 flat-footed (-1 Dex, +25 natural, -2 size) **hp** 192 (16d10+112); regeneration 8 (acid or good weapons) **Fort** +12, **Refl** +9, **Will** +12 **Feint** 31, **Demoralize** 28 **DR** 15/magic; **SR** 25 **Immune** fire, poison; **Resist** acid 10, cold 10 #### offense **Speed** 40 ft., fly 120 ft. (average) **Melee** 2 claws +14 (1d6+6 and grab), bite +14 (1d6+6 plus poison) or 2 claws +24 (1d8+10 plus grab), gore +19 (2d6+5) **Space** 15 ft., **Reach** 15 ft. (30 ft. with ranseur) **Special Attacks** fear aura #### statistics **Str** 30, **Dex** 9, **Con** 25, **Int** 8, **Wis** 15, **Cha** 10 **BAB** +16, **CMB** +23, **CMD** 32, **TA** +24, **RTA** +13 **Feats** [[Flyby Attack]], [[Hover]], [[Improved Initiative]], [[Power Attack]], [[Powerful Charge]], [[Weapon Focus]] (ranseur), [[Wingover ,]] **Skills** Acrobatics +15 (+4 when jumping), Escape Artist +15, Fly +14, Perception +21, Sense Motive +21 **Languages** #### special abilities ### Fear Aura (Su) At the end of each of a malebranche's turns, creatures within 20 feet of it must succeed on DC 18 Will saves or be panicked for 10 rounds. The save DC is Charisma-based. A creature that successfully saves cannot be affected by that same malebranche's aura for 24 hours. Baatezu are immune to the aura.