# Malebranche
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d8 (×2)
> >bite: 2d6 (×2)
> >claws: 1d8 (×2)
> >gore: 2d6 (×2)
> >Melee/Ranged: +24/+13
> >Secondary: +19/+8
> >Multiattack: +22/+11
> >M/R_PA: +19/+8
> >2nd/PA: +14/+3
> >MA_PA: +17/+6
> >Itterative: 4
> > xDmg:: Str: +10; Str2: +15; StrOH: +5; StrPA: +20; StrPA2H: +30; StrPAOH: +10
> > xDCs:: Str: 28; Dex: 17; Con: 25; Int: 17; Wis: 20; Cha: 18
> > xFeat:: 7/8 (1)
> > xClasSkil:: Acrobatics, Escape Artist, Fly, Perception, Sense Motive
> > SaveDiff:: +/- 5
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Malebranche</div>
<div class="CR">CR 14 (38,400 XP)</div>
<div class="SOU">Fiendish Codex 2, Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Huge Outsider (devil, evil, lawful)
**Init** +3
**Senses** see in darkness; **Perception** +21
**Aura** fear (DC 18 Will, 20 ft., 10 rounds)
#### defense
**AC** 32, 7 touch, 33 flat-footed (-1 Dex, +25 natural, -2 size)
**hp** 192 (16d10+112); regeneration 8 (acid or good weapons)
**Fort** +12, **Refl** +9, **Will** +12
**Feint** 31, **Demoralize** 28
**DR** 15/magic; **SR** 25
**Immune** fire, poison; **Resist** acid 10, cold 10
#### offense
**Speed** 40 ft., fly 120 ft. (average)
**Melee** 2 claws +14 (1d6+6 and grab), bite +14 (1d6+6 plus poison) or 2 claws +24 (1d8+10 plus grab), gore +19 (2d6+5)
**Space** 15 ft., **Reach** 15 ft. (30 ft. with ranseur)
**Special Attacks** fear aura
#### statistics
**Str** 30, **Dex** 9, **Con** 25, **Int** 8, **Wis** 15, **Cha** 10
**BAB** +16, **CMB** +23, **CMD** 32, **TA** +24, **RTA** +13
**Feats** [[Flyby Attack]], [[Hover]], [[Improved Initiative]], [[Power Attack]], [[Powerful Charge]], [[Weapon Focus]] (ranseur), [[Wingover ,]]
**Skills** Acrobatics +15 (+4 when jumping), Escape Artist +15, Fly +14, Perception +21, Sense Motive +21
**Languages**
#### special abilities
### Fear Aura (Su)
At the end of each of a malebranche's turns, creatures within 20 feet of it must succeed on DC 18 Will saves or be panicked for 10 rounds. The save DC is Charisma-based. A creature that successfully saves cannot be affected by that same malebranche's aura for 24 hours. Baatezu are immune to the aura.