# Malasynep >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ *The everfrost explodes as a massive creature with a gaping, beaklike maw of razor-sharp teeth erupts out of the frozen earth, propelled by two sets of giant, ridged fins on either side of its 25-foot-long body. Its skin is mottled with splotches of gray and white, and its large, piercing, cobalt-blue eyes suggest a keen intelligence.* <div class="grid-container"><div class="MON">Malasynep</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Frostburn pg. 142</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Aberration (aquatic, cold) **Init** +2 **Senses** darkvision 60 ft., heat sense; **Perception** +15 #### defense **AC** 17, 10 touch, 15 flat-footed (+2 Dex, +7 natural, -2 size) **hp** 76 (8d8+40) **Fort** +6, **Refl** +6, **Will** +10 **Feint** 22, **Demoralize** 22 **Immune** cold **Weakness** vulnerable to fire #### offense **Speed** 10 ft., burrow 40 ft., swim 40 ft. **Melee** bite +11 (2d6+7 plus grab), slam +6 (1d8+3) **Space** 15 ft., **Reach** 10 ft. **Special Attacks** swallow whole (2d6+7 plus 1d6 cold and 1d6 acid, AC 13, 7 hp) **Psi-Like Abilities** (ML 9th; Concentration +13) > **At will**— _energy emanation_ (cold, 3d6+3) > **1/day**— _energy flash_ (cold, 9d6+9) #### statistics **Str** 25, **Dex** 14, **Con** 19, **Int** 17, **Wis** 18, **Cha** 18 **BAB** +6, **CMB** +15, **CMD** 27, **TA** +11, **RTA** +6 **Feats** [[Combat Casting]], [[Lightning Reflexes]], [[Power Attack]], [[Toughness]] **Skills** Intimidate +15, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (history) +11, Perception +15, Sense Motive +12, Swim +26 **Languages** Aklo, Aquan, Common **SQ** amphibious #### special abilities ### Heat Sense (Su) A malasynep can automatically sense heat sources within 60 feet, as the spell detect fire. It senses only the presence or absence of heat, but if it chooses to use a standard action to concentrate on this ability, it can establish the number and location of heat auras and the strength of each in the second and third rounds of concentration. Invisible creatures whose location is pinpointed by heat sense still have total concealment from the malasynep. #### tactics A malasynep attacks by slamming its enormous body into its opponents or by biting foes with its triple rows of razor-sharp teeth, although it first tries to weaken enemies with its psionic powers. #### ecology **Terrain** Cold aquatic **Organization** Solitary or brood (3–4) **Treasure** Double **Advancement** 9–18 HD (Huge); 19–24 HD (Gargantuan The malasynep is a vile creature equally adept at burrowing through everfrost and ice and swimming through slush and water. Only on land does its lack of feet curtail its speed, forcing it to crawl across the surface, convulsing its entire 5,000-pound body to slowly propel itself. Malasyneps travel the frostfell, seeking prey far and wide, using their heat sense to locate potential targets. Though they often eat their kills, malasyneps have a primal need to slay living creatures that enter their territory and will, therefore, attack whenever the opportunity presents itself. This territorial instinct makes the malasynep an excellent guardian, especially for stronger creatures of cold who can dominate, enslave, or strike a mutually beneficial deal with these beasts. The chaotic nature of malasyneps, however, makes them dangerous to trespassers and inhabitants alike, and so they are usually placed in slushy moats, icebergs, or massive chunks of glacier or magically created ice, far from the denizens they were meant to protect.