# Magma Hurler
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tentacles: 1d4 (×2)
> >bite: 1d6 (×2)
> >rockMelee/Ranged: +12/+5
> >Secondary: +7/+0
> >Multiattack: +10/+3
> >M/R_PA: +12/+5
> >2nd/PA: +7/+0
> >MA_PA: +10/+3
> >Itterative: 1
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 20; Dex: 13; Con: 19; Int: 10; Wis: 13; Cha: 12
> > xFeat:: 2/2 (0)
> > xClasSkil:: Climb, Escape Artist, Perception, Sense Motive
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Magma Hurler</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Miniatures Handbook</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (earth, elemental, fire)
**Init** +1
**Senses** darkvision 60 ft.; **Perception** +8
#### defense
**AC** 15, 11 touch, 14 flat-footed (+1 Dex, +4 natural)
**hp** 48 (4d10+28)
**Fort** +8, **Refl** +5, **Will** +7
**Feint** 18, **Demoralize** 15
**Immune** fire
**Weakness** vulnerable to cold
#### offense
**Speed** 20 ft.
**Melee** 4 tentacles +24 (1d8+10 plus 2d6 fire and grab), bite +24 (1d8+10 plus 2d6 fire)
**Ranged** magma rock +5 (3d10+8 plus 1d6 fire)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** magma rock
#### statistics
**Str** 26, **Dex** 13, **Con** 24, **Int** 7, **Wis** 12, **Cha** 11
**BAB** +4, **CMB** +12, **CMD** 23, **TA** +12, **RTA** +5
**Feats** [[Iron Will]], [[Weapon Focus]] (magma rock)
**Skills** Climb +12, Escape Artist +5, Perception +8, Sense Motive +8
**Languages**
#### special abilities
### Magma Rock (Ex)
A magma hurler can spit forth a ball of molten rock into its hand as a move action, as often as once per round. It can throw a magma rock with a range increment of 30 feet (maximum range of 150 feet). A magma hurler's name is derived from its ability to spit forth a ball of magma into its scoop-like hand, then hurl it to devastating effect. It is slow-moving and bereft of intellect, and it frequently hurls its magma rocks on a whim. It dislikes melee combat and tries to avoid combatants who move to engage it.