# Magma Hurler >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tentacles: 1d4 (×2) > >bite: 1d6 (×2) > >rockMelee/Ranged: +12/+5 > >Secondary: +7/+0 > >Multiattack: +10/+3 > >M/R_PA: +12/+5 > >2nd/PA: +7/+0 > >MA_PA: +10/+3 > >Itterative: 1 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4 > > xDCs:: Str: 20; Dex: 13; Con: 19; Int: 10; Wis: 13; Cha: 12 > > xFeat:: 2/2 (0) > > xClasSkil:: Climb, Escape Artist, Perception, Sense Motive > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Magma Hurler</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Miniatures Handbook</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Outsider (earth, elemental, fire) **Init** +1 **Senses** darkvision 60 ft.; **Perception** +8 #### defense **AC** 15, 11 touch, 14 flat-footed (+1 Dex, +4 natural) **hp** 48 (4d10+28) **Fort** +8, **Refl** +5, **Will** +7 **Feint** 18, **Demoralize** 15 **Immune** fire **Weakness** vulnerable to cold #### offense **Speed** 20 ft. **Melee** 4 tentacles +24 (1d8+10 plus 2d6 fire and grab), bite +24 (1d8+10 plus 2d6 fire) **Ranged** magma rock +5 (3d10+8 plus 1d6 fire) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** magma rock #### statistics **Str** 26, **Dex** 13, **Con** 24, **Int** 7, **Wis** 12, **Cha** 11 **BAB** +4, **CMB** +12, **CMD** 23, **TA** +12, **RTA** +5 **Feats** [[Iron Will]], [[Weapon Focus]] (magma rock) **Skills** Climb +12, Escape Artist +5, Perception +8, Sense Motive +8 **Languages** #### special abilities ### Magma Rock (Ex) A magma hurler can spit forth a ball of molten rock into its hand as a move action, as often as once per round. It can throw a magma rock with a range increment of 30 feet (maximum range of 150 feet). A magma hurler's name is derived from its ability to spit forth a ball of magma into its scoop-like hand, then hurl it to devastating effect. It is slow-moving and bereft of intellect, and it frequently hurls its magma rocks on a whim. It dislikes melee combat and tries to avoid combatants who move to engage it.