# Maeluth
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<div class="grid-container"><div class="MON">Maeluth</div>
<div class="CR">CR 1/2 (200 XP)</div>
<div class="SOU">Fiend Folio pg. 136</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Outsider (dwarf)
**Init** -1
**Senses** darkvision 60 ft.; **Perception** +0
#### defense
**AC** 13, 9 touch, 14 flat-footed (+3 armor, -1 Dex, +1 shield)
**hp** 8 (1d10+2)
**Fort** +2, **Refl** +1, **Will** +2; +2 vs. poison, spells and spell-like abilities
**Feint** 14, **Demoralize** 11
**Defensive Abilities** defensive training (+4 dodge bonus to AC vs. giants)
#### offense
**Speed** 20 ft.
**Melee** battleaxe +2 (1d8/x3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** +1 on attack rolls against orcs and goblinoids, fiend hammer
#### statistics
**Str** 11, **Dex** 8, **Con** 15, **Int** 10, **Wis** 11, **Cha** 10
**BAB** +1, **CMB** +1, **CMD** 10, **TA** +1, **RTA** +0
**Feats** [[Weapon Focus]] (battleaxe)
**Skills** Acrobatics +3, Climb +4, Craft +4 (any one), Intimidate +4, Perception +0, Sense Motive +4, Survival +4
**Languages** Dwarven, Undercommon
**SQ** stonecunning
#### special abilities
### Fiend Hammer (Su)
Once per day, a maeluth can grant a melee weapon the unholy special ability. This effect lasts for 1 minute.
#### ecology
**Terrain** Underground
**Organization** Solitary
**Treasure** Standard
Maeluths are planetouched descended from dwarves and devils.
Maeluths look like sturdy dwarves with fiendish features that hint at their devil-tainted ancestry. Common maeluthfeatures include red eyes, weirdly elongated fingers, and nearly hairless bodies. Maeluths favor dark colors and oftenwear spiked armor.
Although similar in many ways to their dwarf ancestors, maeluths are more adept at social interaction because of their fiendish blood. They often use their innate social skills to attain powerful positions within dwarf society.