# Maelephant >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >battleaxe: 2d6 (×3) > >Melee/Ranged: +13/+7 > >Secondary: +8/+2 > >Multiattack: +11/+5 > >M/R_PA: +13/+7 > >2nd/PA: +8/+2 > >MA_PA: +11/+5 > >Itterative: 2 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3 > > xDCs:: Str: 20; Dex: 14; Con: 17; Int: 16; Wis: 18; Cha: 16 > > xFeat:: 3/4 (1) > > xClasSkil:: Acrobatics, Appraise, Diplomacy, Intimidate, Knowledge (history), Perception, Sense Motive, Survival > > SaveDiff:: +/- 4 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Maelephant</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Fiend Folio pg. 120</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Large Outsider (evil, lawful) **Init** +0 **Senses** dragon senses; **Perception** +17 #### defense **AC** 20, 9 touch, 20 flat-footed (+11 natural, -1 size) **hp** 64 (8d10+24); fast healing 2 **Fort** +5, **Refl** +6, **Will** +12 **Feint** 27, **Demoralize** 22 **DR** 10/magic; **SR** 21 #### offense **Speed** 30 ft. **Melee** battleaxe +2 (1d8/x3) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** breath weapon, defensive stance, frenzied charge **Spell-Like Abilities** (CL 8th; Concentration +10) > **At will**— alarm, entangle, gust of wind, light, true seeing, warp wood > **3/day**— blade barrier, baleful polymorph #### statistics **Str** 22, **Dex** 11, **Con** 16, **Int** 14, **Wis** 19, **Cha** 15 **BAB** +8, **CMB** +15, **CMD** 25, **TA** +13, **RTA** +7 **Feats** [[Alertness]], [[Improved Bull Rush]], [[Iron Will]] **Skills** Acrobatics +8, Appraise +10, Diplomacy +10, Intimidate +10, Knowledge (history) +10, Perception +17, Sense Motive +17, Survival +12 **Languages** #### special abilities ### Breath Weapon (Su) Three times per day, a maelephant can breathe out a cloud of noxious vapor 10 feet wide and 30 feet long. Victims within the area of the cloud must succeed at a DC 17 Fortitude save or be afflciated with the Amnesia madness. The victim can create new memories, but each time it sleeps or rests, any new memories it has created vanish. This poison cannot be recovered from naturally, though neutralize poison will also clear the amnesia. ### Defensive Stance (Ex) Once per hour, a maelephant can adopt a defensive stance as a swift action. In this defensive stance, the maelephant gains +2 Strength, +4 Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to Armor Class. These benefits persist for a number of rounds equal to 3 + the maelephant's newly improved Constitution modifier, or until the maelephant moves. While in a defensive stance, a maelephant cannot use skills or abilities that require it to shift its position. A maelephant can end its defensive stance at will. At the end of the defensive stance, the maelephant saves a -2 penalty to Strength for the duration of the current encounter. ### Frenzied Charge (Ex) Once per minute, a maelephant can make a frenzied charge. During the round in which this occurs, the maelephant's speed increases to 45 feet and it gains a +2 bonus on all attack rolls. This bonus stacks with any bonuses gained from making a charge attack. #### ecology **Terrain** Nine Hells **Organization** Solitary **Treasure** Double **Advancement** 9–16 HD (Large); 17–24 HD (Huge) The maelephant is a powerful guardian fiend used to protectand defend the treasuries of fiends and wizards.The creature is humanoid in basic shape, standing 9 feettall and weighing 800 pounds. A maelephant’s hands appearoversized for its body and are tipped with claws. Its head issimilar to a small-eared elephant’s head, having a smallmouth filled with tiny teeth, small rheumy red eyes, and along, coiling trunk tipped with a long, thin spike.Originally created by powerful baatezu lords to serveas guardians, many maelephants escaped their servitudewhen their lords were deposed. Now each one travelsthe Lower Planes alone, driven by an overwhelming urgeto protect and guard, though it has nothing of its own toprotect. If a powerful individual can provide a maele-phant with the great amount of living flesh it needs forsustenance, it readily agrees to serve as a guardian forthat individual.Maelephants speak Common and Infernal.