# Maedar >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >gore: 1d6 (×2) > >Melee/Ranged: +9/+8 > >Secondary: +4/+3 > >Multiattack: +7/+6 > >M/R_PA: +7/+6 > >2nd/PA: +2/+1 > >MA_PA: +5/+4 > >Itterative: 2 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +7; StrPA2H: +10; StrPAOH: +3 > > xDCs:: Str: 16; Dex: 15; Con: 15; Int: 14; Wis: 14; Cha: 14 > > xFeat:: 2/3 (1) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Maedar</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> LE Medium Monstrous Humanoid **Init** +2 **Senses** darkvision 60 ft.; **Perception** +10 #### defense **AC** 15, 12 touch, 13 flat-footed (+2 Dex, +3 natural) **hp** 42 (6d10+12) **Fort** +4, **Refl** +7, **Will** +6 **Feint** 17, **Demoralize** 17 **Weakness** vulnerable to phase door #### offense **Speed** 30 ft. **Melee** 2 claws +13 (1d6+6 plus grab), gore +8 (2d6+3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** stone to flesh, stone walk, transfer to glyptar, vulnerability #### statistics **Str** 16, **Dex** 14, **Con** 14, **Int** 12, **Wis** 12, **Cha** 12 **BAB** +6, **CMB** +7, **CMD** 19, **TA** +9, **RTA** +8 **Feats** [[Combat Expertise]], [[Power Attack]] **Skills** Bluff +7, Disguise +7, Perception +10, Stealth +11, Survival +10 **Languages** #### special abilities ### Stone to Flesh (Su) Once every 30 minutes, by touch, stone to flesh as the spell cast by a 12th-level sorcerer (save DC 12 + spell level). The maedar can extent this touch ability into the Astral and Ethereal planes. ### Stone Walk (Su) A maedar can pass through stone and rock at its normal movement rate without hindrance. Any type of wood or metal stops the maedar. ### Transfer to Glyptar (Su) When a maedar reaches 0 hp it can transfer its life force into the rocks where its spirit melds with a rock crystal known as a glyptar. If the glyptar is removed intact from the ground, the maedar's spirit can animate the glyptar and any inorganic item or substance attached to it. Thus, if the glyptar is set in the eye of a stone statue, the maedar's life force animates it as a stone golem. Similarly, if the glyptar is set in the hilt or handle of a weapon, the weapon animates as a dancing weapon. The maedar retains all mental abilities while in glyptar form, including its ability to stone walk, which is granted to anything the glyptar is attached to (not held by). A glyptar is immune to all mind-influencing, controlling, and contacting effects (such as telepathy and detect thoughts) and the phase door spell. The glyptar can perform a stone to flesh attack (Fortitude save DC 15) once every 30 minutes against any target touched by the glyptar or it's setting. A glyptar as a hardness of 20 and 5 hit points. As an intelligent Item, the glyptar has the mental abilities of the maedar from which it was made. A glyptar's Ego score is 13. A maedar will enter combat unarmed, slamming opponents with its powerful fists. ### Vulnerability (Ex) A maedar that is the subject of a phase door spell while using its stone walk ability is instantly and irrevocably slain.