# Mad Slasher >[!rimg]+ > ![[Placeholder2.png]] *A grotesque, misshapen head that consists mostly of a single blinking eye is supported by six long, slender, spike-tipped limbs.* <div class="grid-container"><div class="MON">Mad Slasher</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Miniatures Handbook pg. 64</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Aberration **Init** +3 **Senses** darkvision 60 ft.; **Perception** +7 #### defense **AC** 15, 13 touch, 12 flat-footed (+3 Dex, +2 natural) **hp** 26 (4d8+8) **Fort** +3, **Refl** +4, **Will** +4 **Feint** 13, **Demoralize** 14 #### offense **Speed** 40 ft. **Melee** 2 claws +6 (1d8+1) **Space** 5 ft., **Reach** 5 ft. #### statistics **Str** 13, **Dex** 17, **Con** 15, **Int** 6, **Wis** 10, **Cha** 6 **BAB** +3, **CMB** +4, **CMD** 17, **TA** +4, **RTA** +6 **Feats** [[Combat Reflexes]], [[Weapon Finesse]], [[Whirlwind Attack]]<sup>B</sup> **Skills** Perception +7, Survival +7 #### tactics Mad slashers become agitated at the promise of bloodshed and scuttle into combat to attack as many enemies at once as possible. #### ecology **Terrain** Warm forests **Organization** Solitary, cluster (2–5), or nest (5–10 plus 1–2 leaders with 6 HD) **Treasure** 1/10 coins; 50% goods; 50% items **Advancement** 5–6 HD (Medium); 7–12 HD (Large) The mad slasher is a whirling dervish of death. It walks on two or three of its strange spike-tipped limbs, pushing itself along at a reasonable clip while keeping its head low to the ground. When it fights, its limbs rise and slash like whips, bringing its spikes to bear in a terrible whirlwind of tearing flesh. Mad slashers absorb food through small, mouthlike runnels on the underside of their limbs. They emit from their runnels a horrible tittering, which becomes louder and more frenetic the more blood the slashers spill.