# Mad Slasher
>[!rimg]+
> ![[Placeholder2.png]]
*A grotesque, misshapen head that consists mostly of a single blinking eye is supported by six long, slender, spike-tipped limbs.*
<div class="grid-container"><div class="MON">Mad Slasher</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Miniatures Handbook pg. 64</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Aberration
**Init** +3
**Senses** darkvision 60 ft.; **Perception** +7
#### defense
**AC** 15, 13 touch, 12 flat-footed (+3 Dex, +2 natural)
**hp** 26 (4d8+8)
**Fort** +3, **Refl** +4, **Will** +4
**Feint** 13, **Demoralize** 14
#### offense
**Speed** 40 ft.
**Melee** 2 claws +6 (1d8+1)
**Space** 5 ft., **Reach** 5 ft.
#### statistics
**Str** 13, **Dex** 17, **Con** 15, **Int** 6, **Wis** 10, **Cha** 6
**BAB** +3, **CMB** +4, **CMD** 17, **TA** +4, **RTA** +6
**Feats** [[Combat Reflexes]], [[Weapon Finesse]], [[Whirlwind Attack]]<sup>B</sup>
**Skills** Perception +7, Survival +7
#### tactics
Mad slashers become agitated at the promise of bloodshed and scuttle into combat to attack as many enemies at once as possible.
#### ecology
**Terrain** Warm forests
**Organization** Solitary, cluster (2–5), or nest (5–10 plus 1–2 leaders with 6 HD)
**Treasure** 1/10 coins; 50% goods; 50% items
**Advancement** 5–6 HD (Medium); 7–12 HD (Large)
The mad slasher is a whirling dervish of death. It walks on two or three of its strange spike-tipped limbs, pushing itself along at a reasonable clip while keeping its head low to the ground. When it fights, its limbs rise and slash like whips, bringing its spikes to bear in a terrible whirlwind of tearing flesh.
Mad slashers absorb food through small, mouthlike runnels on the underside of their limbs. They emit from their runnels a horrible tittering, which becomes louder and more frenetic the more blood the slashers spill.