# Lizard King/Queen >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >sting: 1d4 (×2) > >swordMelee/Ranged: +5/+4 > >Secondary: +0/-1 > >Multiattack: +3/+2 > >M/R_PA: +5/+4 > >2nd/PA: +0/-1 > >MA_PA: +3/+2 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 13; Con: 13; Int: 12; Wis: 11; Cha: 12 > > xFeat:: 1/1 (0) > > xClasSkil:: Acrobatics, Bluff, Diplomacy, Fly, Perception, Stealth, Swim > > SaveDiff:: +/- 3 > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Lizard King/Queen</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Serpent Kingdoms</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Outsider (native) **Init** +2 **Perception** +5 #### defense **AC** 20, 12 touch, 18 flat-footed (+2 Dex, +6 natural, +2 shield) **hp** 14 (2d10+4) **Fort** +2, **Refl** +5, **Will** +3 **Feint** 12, **Demoralize** 12 **DR** 5/magic; **SR** 13 **Immune** poison; **Resist** acid 10, cold 10, electricity 10, fire 10 #### offense **Speed** 30 ft., fly 30 ft. (average) **Melee** sting +7 (1-4 plus poison) or short sword +5, (1d6+3/19-20), claw +2 (1d4+1), bite +2 (1d6+1) **Ranged** javelin +4 (1d6+3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** hold breath, smite good **Spell-Like Abilities** (CL 2nd; Concentration +3) > **3/day**— darkness #### statistics **Str** 17, **Dex** 14, **Con** 15, **Int** 13, **Wis** 10, **Cha** 12 **BAB** +2, **CMB** +5, **CMD** 17, **TA** +5, **RTA** +4 **Feats** [[Multiattack]] **Skills** Acrobatics +4, Bluff +6, Diplomacy +3, Fly +7, Perception +5, Stealth +7, Swim +5 **Languages** #### special abilities ### Hold Breath (Ex) A lizard king can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning. ### Smite Good (Su) Once per day, a lizard king can make a normal melee attack to deal 2 extra points of damage against a good foe.