# Lizard King/Queen
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >sting: 1d4 (×2)
> >swordMelee/Ranged: +5/+4
> >Secondary: +0/-1
> >Multiattack: +3/+2
> >M/R_PA: +5/+4
> >2nd/PA: +0/-1
> >MA_PA: +3/+2
> >Itterative: 1
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 14; Dex: 13; Con: 13; Int: 12; Wis: 11; Cha: 12
> > xFeat:: 1/1 (0)
> > xClasSkil:: Acrobatics, Bluff, Diplomacy, Fly, Perception, Stealth, Swim
> > SaveDiff:: +/- 3
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Lizard King/Queen</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Serpent Kingdoms</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (native)
**Init** +2
**Perception** +5
#### defense
**AC** 20, 12 touch, 18 flat-footed (+2 Dex, +6 natural, +2 shield)
**hp** 14 (2d10+4)
**Fort** +2, **Refl** +5, **Will** +3
**Feint** 12, **Demoralize** 12
**DR** 5/magic; **SR** 13
**Immune** poison; **Resist** acid 10, cold 10, electricity 10, fire 10
#### offense
**Speed** 30 ft., fly 30 ft. (average)
**Melee** sting +7 (1-4 plus poison) or short sword +5, (1d6+3/19-20), claw +2 (1d4+1), bite +2 (1d6+1)
**Ranged** javelin +4 (1d6+3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** hold breath, smite good
**Spell-Like Abilities** (CL 2nd; Concentration +3)
> **3/day**— darkness
#### statistics
**Str** 17, **Dex** 14, **Con** 15, **Int** 13, **Wis** 10, **Cha** 12
**BAB** +2, **CMB** +5, **CMD** 17, **TA** +5, **RTA** +4
**Feats** [[Multiattack]]
**Skills** Acrobatics +4, Bluff +6, Diplomacy +3, Fly +7, Perception +5, Stealth +7, Swim +5
**Languages**
#### special abilities
### Hold Breath (Ex)
A lizard king can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
### Smite Good (Su)
Once per day, a lizard king can make a normal melee attack to deal 2 extra points of damage against a good foe.