# Living Spell, Blasphemy >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d8 (×2) > >Melee/Ranged: +10/+9 > >Secondary: +5/+4 > >Multiattack: +8/+7 > >M/R_PA: +10/+9 > >2nd/PA: +5/+4 > >MA_PA: +8/+7 > >Itterative: 2 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 19; Dex: 18; Con: 19; Int: 16; Wis: 18; Cha: 19 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Living Blasphemy</div> <div class="CR">CR 13 (25,600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Huge Ooze (evil) **Init** +2 **Senses** blindsight 30 ft.; **Perception** +2 #### defense **AC** 17, 17 touch, 15 flat-footed (+7 deflection, +2 Dex, -2 size) **hp** 91 (13d8+39) **Fort** +7, **Refl** +6, **Will** +6 **Feint** —, **Demoralize** — **DR** 10/magic; **SR** 24 #### offense **Speed** 20 ft. **Melee** slam +24 (1d8+15) **Space** 15 ft., **Reach** 10 ft. **Special Attacks** blasphemy, engulf #### statistics **Str** 17, **Dex** 14, **Con** 17, **Int** —, **Wis** 14, **Cha** 17 **BAB** +9, **CMB** +14, **CMD** 33, **TA** +10, **RTA** +9 **Skills** Perception +2 **Languages** #### special abilities ### Blasphemy (Su) A non-evil creature hit by a living blasphemy's slam attack or engulfed by the ooze suffers is affected as if by a blasphemy cast by a 13th level cleric. ### Engulf (Ex) a living blasphemy can flow around creatures that fit within its space as a standard action. Cannot make a slam attack during a round in which the living blasphemy merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the living blasphemy, but if they do so, they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 20 reflex save or be engulfed; on a success, they are pushed back or aside (opponent's choice) as the ooze moves forward. Engulfed creatures are subject to the living blasphemy's spell effect each round on the living blasphemy's turn and are considered to be grappled and trapped within its body. A living blasphemy attacks by slamming into prey with its body or engulfing foes.