# Living Holocaust
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d3 (×2)
> >Melee/Ranged: +16/+21
> >Secondary: +11/+16
> >Multiattack: +14/+19
> >M/R_PA: +16/+21
> >2nd/PA: +11/+16
> >MA_PA: +14/+19
> >Itterative: 3
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 17; Dex: 22; Con: 20; Int: 19; Wis: 20; Cha: 19
> > xFeat:: 6/8 (2)
> > xClasSkil:: Diplomacy, Fly, Knowledge (nobility), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Stealth
> > SaveDiff:: +/- 4
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Living Holocaust</div>
<div class="CR">CR 13 (25,600 XP)</div>
<div class="SOU">Fiend Folio pg. 117</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Small Outsider (air, elemental, fire)
**Init** +9
**Perception** +21
#### defense
**AC** 16, 16 touch, 11 flat-footed (+5 Dex, +1 size)
**hp** 120 (15d10+45); regeneration 5 (cold or good weapons)
**Fort** +8, **Refl** +14, **Will** +14
**Feint** 31, **Demoralize** 28
**SR** 24
#### offense
**Speed** fly 50 ft. (perfect)
**Melee** slam +10 (1d8+4 plus spell effect)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** fiery aura, fiery windspike, gaseous, greater air superiority, holocaust winds, whirlflame
#### statistics
**Str** —, **Dex** 20, **Con** 17, **Int** 14, **Wis** 16, **Cha** 15
**BAB** +15, **CMB** +14, **CMD** 29, **TA** +16, **RTA** +21
**Feats** [[Combat Reflexes]], [[Improved Critical]] (fiery windspike), [[Improved Initiative]], [[Iron Will]], [[Weapon Finesse]], [[Weapon Focus]] (fiery windspike)
**Languages**
#### special abilities
### Fiery Aura (Ex)
Anyone within 30 feet of a living holocaust must succeed on a Fortitude save (DC 18) or take 1d6 points of fire damage from the intense heat. Treat this effect as a burst that continually radiates from the creature.
### Fiery Windspike (Ex)
Although gaseous, a living holocaust can whirl its form into a spike of superheated air and fire dealing 1d6 points of damage plus 1d6 points of fire damage. A living holocaust can also make a melee touch attack to deal 1d6 points of fire damage.
### Gaseous (Ex)
The body of a living holocaust is naturally gaseous as though by a gaseous form spell. Despite its gaseous nature, it can speak, cast spells that have only a verbal component, and use its supernatural abilities. A living holocaust can pass through small holes or narrow openings. However, it can't run.
### Greater Air Superiority (Ex)
A living holocaust gains a +4 bonus on its attack and damage rolls if its opponent is airborne.
### Holocaust Winds (Su)
A living holocaust can command the winds in an area at will, filling them with fire. This works like a control winds spell as cast by a 10th-level sorcerer, except that creatures and objects in the area of the holocaust winds effect also take 3d6 points of fire damage each round (Reflex DC 18 half). A living holocaust can use this ability or dismiss its use at will as a standard action, but it can have only one holocaust winds effect in operation at one time.
### Whirlflame (Su)
A living holocaust can transform itself into a whirlwind of flame once every 10 minutes and remain in that form for up to 1 round for every 2 HD it has. In this form, the creature can move through the air or just above a solid or liquid surface at a fly speed of 60 feet (perfect). The whirlflame is 5 feet wide at its base, 10 to 20 feet tall, and 10 to 30 feet wide at the top. The living holocaust controls its dimensions within these parameters. Creatures caught in the whirlflame take 3d6 points of fire damage each round. In addition, Large or smaller creatures can take damage from the wind and be lifted into the air by its powerful force. A Large or smaller creature caught in the whirlflame's area must succeed on a Reflex save (DC 18) or take 2d6 points of damage due to the force of the winds. In must also make a second Reflex saving throw (DC 18) or be picked up bodily and held suspended in the powerful winds and burning flames. A creature that can fly is allowed a Reflex save (DC 18) each round to escape the whirlflame. The creature still takes damage but can leave the whirlflame if the save is successful. A living holocaust can eject any carried creature whenever it wishes, depositing it wherever the whirlflame happens to be.
#### ecology
**Terrain** Abyss
**Organization** Solitary or hellstorm (4-7)
**Treasure** None
**Advancement** 16–20 HD(Small); 21–35 HD(Medium-size); 36–45 HD(Large)
Equal parts air, fire, and evil,living holocausts are elementalcreatures with demonic spirits.Filled with malice and greed forpower, they feed by burning thelife out of other creatures. Livingholocausts on the Material Planeseek to dominate creatures in thearea, forcing them to offerliving tributes to its hunger.A living holocaust lookslike a red, upright flame thatconstantly flickers and waves.It has no obvious face or otherrecognizable features. In itswhirlflame form, a living holo-caust shows it is truly worthy ofits name, becoming a veritablecyclone of fiery death and tearing winds.Living holocausts burn every creature they encounter.They are the enemies of all living things; even fire and airelementals despise and fear them.Despite its gaseous form, a living holocaust can speakAbyssal, Auran, and Ignan.