# Lith >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d4 (×2) > >Melee/Ranged: +7/+6 > >Secondary: +2/+1 > >Multiattack: +5/+4 > >M/R_PA: +7/+6 > >2nd/PA: +2/+1 > >MA_PA: +5/+4 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 15; Dex: 14; Con: 17; Int: 10; Wis: 12; Cha: 14 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Lith</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Underdark</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Magical Beast (earth) **Init** +2 **Senses** darkvision 60 ft., low-light vision; **Perception** +2 #### defense **AC** 20, 12 touch, 18 flat-footed (+2 Dex, +8 natural) **hp** 40 (4d10+20) **Fort** +9, **Refl** +6, **Will** +1 **Feint** 14, **Demoralize** 14 **DR** 10/magic #### offense **Speed** 40 ft. **Melee** slam +10 (1d8+4 plus spell effect) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** freeze Psi-Like Abilities (ML 6th; Concentration +8) > At will — chameleon, demoralize (DC 11), detect psionics, negate psionics > 3/day — planeshift (DC 21) #### statistics **Str** 16, **Dex** 15, **Con** 20, **Int** 6, **Wis** 11, **Cha** 15 **BAB** +4, **CMB** +7, **CMD** 19, **TA** +7, **RTA** +6 **Feats** [[Alertness]], [[Multiattack]] **Skills** Perception +2, Stealth +9 **Languages** #### special abilities ### Freeze (Ex) A lith can hold itself so still that it appears to be a statue. An observer must succeed on a DC 20 Perception check to notice that the lith is really alive.