# Lith
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d4 (×2)
> >Melee/Ranged: +7/+6
> >Secondary: +2/+1
> >Multiattack: +5/+4
> >M/R_PA: +7/+6
> >2nd/PA: +2/+1
> >MA_PA: +5/+4
> >Itterative: 1
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 15; Dex: 14; Con: 17; Int: 10; Wis: 12; Cha: 14
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Lith</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Underdark</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Magical Beast (earth)
**Init** +2
**Senses** darkvision 60 ft., low-light vision; **Perception** +2
#### defense
**AC** 20, 12 touch, 18 flat-footed (+2 Dex, +8 natural)
**hp** 40 (4d10+20)
**Fort** +9, **Refl** +6, **Will** +1
**Feint** 14, **Demoralize** 14
**DR** 10/magic
#### offense
**Speed** 40 ft.
**Melee** slam +10 (1d8+4 plus spell effect)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** freeze
Psi-Like Abilities (ML 6th; Concentration +8)
> At will — chameleon, demoralize (DC 11), detect psionics, negate psionics
> 3/day — planeshift (DC 21)
#### statistics
**Str** 16, **Dex** 15, **Con** 20, **Int** 6, **Wis** 11, **Cha** 15
**BAB** +4, **CMB** +7, **CMD** 19, **TA** +7, **RTA** +6
**Feats** [[Alertness]], [[Multiattack]]
**Skills** Perception +2, Stealth +9
**Languages**
#### special abilities
### Freeze (Ex)
A lith can hold itself so still that it appears to be a statue. An observer must succeed on a DC 20 Perception check to notice that the lith is really alive.