# Linnorm, Gray >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d8 (×2) > >bite: 2d6 (×2) > >Melee/Ranged: +18/+11 > >Secondary: +13/+6 > >Multiattack: +16/+9 > >M/R_PA: +18/+11 > >2nd/PA: +13/+6 > >MA_PA: +16/+9 > >Itterative: 3 > > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3 > > xDCs:: Str: 23; Dex: 16; Con: 21; Int: 18; Wis: 20; Cha: 19 > > xFeat:: 4/7 (3) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Gray Linnorm</div> <div class="CR">CR 20 (307,200 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Dragon **Init** +0 **Senses** blindsight 120 ft., dragon senses; **Perception** +24 #### defense **AC** 27, 8 touch, 27 flat-footed (+19 natural, -2 size) **hp** 143 (13d12+65) **Fort** +13, **Refl** +8, **Will** +12 **Feint** 34, **Demoralize** 27 **DR** 15/magic; **SR** 31 #### offense **Speed** 30 ft., fly 90 ft. (good), swim 30 ft. **Melee** 2 claws +7 (1d6+5), bite +7 (1d6+5 plus grab) **Space** 15 ft., **Reach** 10 ft. **Special Attacks** breath weapon, feats, poison **Spell-Like Abilities** (CL 17th; Concentration +20) > **At will**— fly, protection from arrows > **3/day**— contagion, meld into stone, wind walk > At will — chameleon, demoralize (DC 11), detect psionics, negate psionics > 3/day — planeshift (DC 21) #### statistics **Str** 24, **Dex** 11, **Con** 20, **Int** 14, **Wis** 19, **Cha** 17 **BAB** +13, **CMB** +22, **CMD** 32, **TA** +18, **RTA** +11 **Feats** [[Alertness]], [[Flyby Attack]], [[Multiattack]], [[Snatch]] **Skills** Bluff +19, Diplomacy +19, Fly +16, Intimidate +19, Knowledge (nobility) +18, Perception +24, Sense Motive +24, Swim +31 **Languages** #### special abilities ### Breath Weapon (Su) As a standard action every 1d4 rounds, a gray linnorm can breathe caustic slime in either a 50-foot cone or a 100-foot line. Creatures in the area must succeed at a DC 21 Reflex save or take 6d8 points of acid damage, and have any nonmagical equipment take the same. A successful save results in half damage against the creature, and negates damage against their equipment. ### Feats (Ex) A creature that is flung by a gray linnorm after being snatched travels 70 feet and takes 7d6 points of damage. If the gray linnorm is flying, the creature takes this damage or the appropriate falling damage, whichever is greater. ### Poison (Ex) Sting—Injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d3 Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based.