# Linnorm, Corpse Tearer
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bites: 3d6 (×2)
> >claws: 2d6 (×2)
> >slapMelee/Ranged: +37/+23
> >Secondary: +32/+18
> >Multiattack: +35/+21
> >M/R_PA: +29/+15
> >2nd/PA: +24/+10
> >MA_PA: +27/+13
> >Itterative: 4
> > xDmg:: Str: +13; Str2: +19; StrOH: +6; StrPA: +29; StrPA2H: +43; StrPAOH: +14
> > xDCs:: Str: 37; Dex: 23; Con: 32; Int: 27; Wis: 29; Cha: 28
> > xFeat:: 10/14 (4)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Corpse Tearer Linnorm</div>
<div class="CR">CR 28 (4,915,200 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Gargantuan Dragon
**Init** –1
**Senses** blindsense 120 ft., blindsight 120 ft., dragon senses; **Perception** +40
#### defense
**AC** 33, 5 touch, 34 flat-footed (-1 Dex, +28 natural, –4 size)
**hp** 392 (28d12+224)
**Fort** +24, **Refl** +15, **Will** +21
**Feint** 50, **Demoralize** 43
**DR** 20/magic; **SR** 39
#### offense
**Speed** 60 ft., burrow 50 ft., fly 90 ft. (good), swim 50 ft.
**Melee** 2 bites +43 (4d6+15 plus energy drain), 2 claws +25 (4d6+7), tail slap +25 (4d6+22)
**Space** 20 ft., **Reach** 15 ft.
**Special Attacks** breath weapon, energy drain, feats, paralytic breath
**Spell-Like Abilities** (CL 15th; Concentration +19)
> **At will**— fly
> **1/day**— animate dead, control undead, darkness, dimension door, enervation, etherealness, protection from good, speak with dead, spectral hand, vampiric touch, water breathing
#### statistics
**Str** 36, **Dex** 9, **Con** 26, **Int** 17, **Wis** 20, **Cha** 19
**BAB** +28, **CMB** +37, **CMD** 46, **TA** +37, **RTA** +23
**Feats** [[Alertness]], [[Awesome Blow]], [[Cleave]], [[Enlarge Spell]], [[Flyby Attack]], [[Improved Bull Rush]], [[Multiattack]], [[Power Attack]], [[Quicken Spell-Like Ability]], [[Snatch]]
**Skills** Bluff +35, Diplomacy +35, Fly +28, Intimidate +35, Knowledge (nobility) +34, Perception +40, Sense Motive +40, Stealth +24, Swim +52
**Languages**
#### special abilities
### Breath Weapon (Su)
As a standard action, a corpse tearer can breathe a 60-foot cone or 120-foot line of diseased phelm. Creatures in the area mus tmake a DC 32 Fortitude save or contract linorm fever. Once a linnorm uses a breath weapon, it must wait 1d4 rounds before using either breath weapon again. Linnorm Fever (Ex) Breath—contact; save Fort DC 32, onset 12 hours, frequency 1 day, effect 1d6 Strength damage and 1d3 Constitution damage, cure 2 consecutive saves
### Energy Drain (Su)
Any living creature hit by a corpse tearer's claw gains one negative level. For each negative level bestowed, the corpse tearer heals 5 points of damage. If the amount of healing is more than the damage the creature has taken, it gains any excess as temporary hit points. If the negative level has not been removed (with a spell such as restoration) before 24 hours have passed, the afflicted opponent must succeed at a Fortitude save (DC 28) to remove it. Failure means the opponent's level (or Hit Dice) is reduced by one.
### Feats (Ex)
A creature that is flung by a corpse tearer after being snatched travels 110 feet and takes 11d6 points of damage. If the corpse tearer is flying, the creature takes this damage or the appropriate falling damage, whichever is greater.
### Paralytic Breath (Su)
Instead of a cone of diseased phlegm, a corpse tearer can breathe a 60-foot cone or 120-foot line of paralytic energy. Creatures in the area must succeed at a DC 32 Fortitude saving throw or be paralyzed for 1d6+12 rounds.