# Lich, Dry >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >scorpion-tail whipMelee/Ranged: +13/+11 > >Secondary: +8/+6 > >Multiattack: +11/+9 > >M/R_PA: +13/+11 > >2nd/PA: +8/+6 > >MA_PA: +11/+9 > >Itterative: 3 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 19; Dex: 17; Con: 17; Int: 18; Wis: 24; Cha: 18 > > xFeat:: 7/8 (1) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Dry Lich</div> <div class="CR">CR 18 (153,600 XP)</div> <div class="SOU">Sandstorm</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Undead (asherati, augmented) Asherati **Init** +0 **Senses** darkvision 60 ft., low-light vision; **Perception** +7 #### defense **AC** 29, 10 touch, 29 flat-footed (+11 armor, +8 natural) **hp** 75 (15d8+15) **Fort** +6, **Refl** +7, **Will** +16 **Feint** 28, **Demoralize** 32 **DR** 10/bludgeoning and magic #### offense **Speed** 30 ft. (20 ft. in armor) **Melee** bite +9 (1d2-3 plus attach) or +1 scorpion-tail whip +14/+9 (1d4+3 plus poison) **Ranged** light crossbow +11 (1d8/19-20) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** create salt mummy, desiccating touch, greater drought, immunity to dessication, pillar of salt, sandswim, the wasting **Spell-Like Abilities** (CL 10th; Concentration +11) > **1/day**— flesh to salt (DC 16) Cleric Spells Prepared (CL 13th, Concentration +20) > 0 (at-will)— 0 > 1st — 1 > 2nd — 2 > 3rd — 3 > 4th — 4 > 5th — 5 > 6th — 6 > 7th — **Domains** Evil, Thurst #### statistics **Str** 14, **Dex** 10, **Con** —, **Int** 12, **Wis** 25, **Cha** 12 **BAB** +11, **CMB** +13, **CMD** 23, **TA** +13, **RTA** +11 **Feats** [[Combat Casting]], [[Exotic Weapon Proficiency]] (scorpion-tail whip), [[Heat Endurance]], [[Improved Heat Endurance]], [[Lightning Reflexes]], [[Scorpions Sense]], [[Spell Penetration]] **Skills** Knowledge (geography) +16, Knowledge (nature) +16, Knowledge (religion) +19, Perception +7, Stealth +18, Survival +22 **Languages** #### special abilities ### Create Salt Mummy (Su) A dry lich add salt mummy to the list of undead it can create with the animate dead spell, starting at caster level 17. ### Desiccating Touch (Su) As a touch attack, this dry lich can drain moisture from a living creature. This attack deals 5d6 points of dessication damage, or 5d8 to plant creatures or elementals with the water subtype. The touched creature can make a DC 27 Fortitude save to reduce the damage to half. ### Greater Drought (Su) This dry lich can produce extreme desert conditions within a 100-foot-radius emanation with it at the center. The temperature band in that area rises by 2 steps or to severe heat, whichever produces the hotter result. A dry lich can suppress this effect for 1 round as a free action, but it renews automatically the next round unless it consciously suppresses it again. ### Immunity to Dessication (Ex) This dry lich has immunity to any spell or effect that deals magical dessication damage, as well as to any damage that results from failed Constitution checks to resist the effects of dehydration. This dry lich cannot become dehydrated (as the condition). ### Pillar of Salt (Sp) This dry lich can use flesh to salt once per day as a 10th-level spellcaster, duplicating the effects of the spell, except that it transforms only one creature. ### Sandswim (Su) This dry lich gains a burrow speed equal to its base land speed while wearing light armor or carrying a light load and traveling through sand, ash, or other loose soil. This speed drops to 5 feet with a heavier load or if the lich tries to drag a Medium or larger creature along. ### The Wasting (Su) This dry lich can transform a handful of dust or sand into a terrible disease. Once per day, it can blow the sand into the face of a living opponent with 20 feet. Doing so is a standard action that provokes attacks of opportunity. The lich can pick up dust from the ground as a move action or take it from a component pouch as a free action. The opponent is entitled to a DC h 27 Reflex save to avoid inhaling the dust. On a success, the dust has no effect and drifts harmlessly to the ground. An opponent that fails this save contracts the wasting, a supernatural affliction that gradually mummifies its victims. Water Weakness: All water deals damage to this dry lich as if it were holy water